We have already paid for the tracker, so are not required to pay the 500mil.
Faction Summary:
Born from a number of interested parties, firstly on Albegna then Soledad, and finally across Maltese Space. The Imperial Coalition are united by means of ideology and aspirations of a majestic Imperial Malta. Although the organisation is still in its infancy, it has already taken steps towards seeding its foundations across the stars of Sirius. The Imperialists currently can be seen operating as Brokers, Merchants, Miners, Pirates, Slavers and Smugglers.
The previous iteration of the Imperial Coalition was mostly structured as a commercial enterprise with 'other' attachments, this was mainly due to the influence and origin of the Imperials from the Soledad Assembly. The organisation has since developed, it has shed some of its former structure and progressed more into a genuine Imperialist group, leaving behind a portion of its commercial roots.
Relevant links to important information can be found in the signature.
This Primary ID is only available for use on ships belonging to the -|- Official Faction.
The Maltese Imperial Coalition are an imperialistic organisation originating from Albegna. The Imperials seek to bring about an Imperial Maltese Golden Age through pursuits of establishing greater cultural, economic and military significance; while pushing the political landscape into a more centralized governance for the Hispanic faction.
Pilot carrying this unlawful ID is a member of the Imperial Coalition, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts, Stabiline or Cryer vessels as combat targets.
- Cannot ally with any lawfuls, unless they are neutral.
Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Magellan, Cortez, Coronado, Galileo, Kepler, Inverness, Lorraine, Languedoc
Neutral:
The Core - ( RP made them and OCs neutral )
Unioners - ( Helped us in the past - Tani might have forgotten to reply, but UN did distract the Libs )
Separatists - ( Former Hogosha Guard ID, we ought be neutral as they buy Cardamine. )
Natio Octivarium - They have a plantation on Malta that doesn't use slave, if they weren't neutral that plantation wouldn't be theirs.
(Reason: OFs get +1.0. Additionally a large part of the back story involves the Soledad Assembly which includes Albegna mining operations, it would be reasonable to suggest them being more proficient miners. Furthermore have on-going RP surrounding becoming an exporter of artifact to undermine the Corsair and Hogosha trade. (As of 29/02/2020) )