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Solar)- Research & Development

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Solar)- Research & Development
Offline Émilie D’Aramitz
04-02-2020, 02:38 AM, (This post was last modified: 04-10-2020, 08:29 AM by Émilie D’Aramitz.)
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Alternative Reality : Holo-Tainment Bands


Subject: RESEARCH AND DEVELOPMENT
Attention: ADMINISTRATION

Engineer: Émilie D’Aramitz - EFL|Aventureux

This report is CLASSIFIED, it may contain references to classified information and technologies. You will be required to verify your security clearance before accessing this document. If you do not have necessary clearance, but require use this report, please consult your line manager for permissions.


TABLE OF CONTENTS


  • Part 01 - Holo-tainment bands


BEGIN REPORT E306 : Part 01


Imagine a world where virtual reality and global connectivity enables universal access to high quality entertainment. A brief report of the key construction aspects of Holo-tainment bands.

Further information regarding the Holo-tainment bands will follow in subsequent reports



HOLO-TAINMENT BANDS

There are a number of holo-tainment bands currently on the market, however they all have one thing in common, Holo-tainment bands are a non invasive, entertainment device that comes in the form of a band worn around the head. Each device directly interfaces with the users brain.

The most popular holo-tainment band is the current: I-300 series. In this series, the holo-tainment bands are not only worn around the head, but they also connect wirelessly to the individuals pre-existing neuralnet chip. This allows for a fully immersive experience into the virtual world, including the use of senses such as smell, warmth, and touch, to allow the user to perceive themselves as actually participating in the activities that the band is programmed with. Each of the holo-tainment bands possess elaborate safety and anti-tampering mechanisms to ensure user safety.

The alternative option is the J-250 series. This relies on a number of sensors that scan the brain 250 times per minute for activity spikes. These spikes can be used to trigger a select range of software actions. This particular device is less desirable than the one mentioned above as the user experience will be limited to a thought process based adventure only.

Each band comes with a number of pre-programmed scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional story-line.


COMPLICATIONS

To understand the functions of the holo-tainment band, it is essential to understand how it interacts with the human brain. Fixes for any complications of this device are constantly being researched, however the main concerns are as follows.

Information Processing - The human brain is a product of evolution, this means compromises in the evolution process are inevitable. The cranial nervous system is a multi-scale structure and because of this there are several important problems in the mechanism of information processing. Some of these problems can include the fine connection structure of neuron scales and the mechanism of brain-scale feedback. Because of this, a comprehensive calculation of the number of neurons and synapses is only 1/1000 of the size of the human brain, and despite the advances made over the ages, it is still very difficult to study at the current level of scientific research.

Computational Models and Algorithms - In the current research of cognitive brain computing model, it is necessary to model the brain information processing system based on multi-scale brain neural system data analysis results. Brain functions such as Intelligent behavioral ability such as perception, self-learning and memory, and choice are not always the most easily identifiable in any situation. Training models and equipment prototypes require a lot of computational overhead to ensure there is no irreversible side effects during the 'reading' of the individuals thoughts.

Obsolete Software/Hardware - By the time the existing software reaches the customer base, it is obsolete. A newer system has been created and a new model of holo-tainment band has been released. Despite this, even the most basic computer system, can have catastrophic issues such as storage and computational fusion, pulse discharge mechanism, and failure between the connection between neurons. It is essential to continue development on the software as well as the hardware. To improve hardware capabilities, it is important to continue to develop neural computing components such memory containers, and sensory sensors based on new materials such as nano-meters, thus supporting the construction of more complex devices. Obsolete software can be updated, however it is impossible to provide the latest hardware without encouraging the purchase of a new device. This being the case, and the natural degrading of the organic bio-neural processors, one can argue if it is financially viable to release regular updates at all.

Health - As it has been recommended to never use the holo-tainment band while the device is charging due to risk of electric shock, the unit will not power on during the set charging period as an inbuilt safety feature. It is unclear as to how bio-neural manipulation effects the user long term. Current research has been unable to identify and link health issues that can continuously be linked with the use of holo-tainment bands. Research will continue, but at this point the outcome is unclear.

Hacker interference - Whenever a new piece of technology hits the market, hackers will inevitably see it as an opportunity. Particular groups will always seek out ways to exploit vulnerabilities in the product in hopes of either "improving" the device, making money from it, or just causing frustration for the company behind it. As the Holo-tainment bands rely on existing forms of wireless communications and interfaces there is always a risk of interference. Additional concerns surround unauthorized updates from undesirable parties to companies giving the potential to distribute data such as propaganda among the users. This is a risk for all applications using the pre-existing neuralnet chip technology. Holo-tainment bands have a high level of security, it is up to the provider of the existing ship to protect against such concerns.

Tampering - Holo-tainment bands possess elaborate safety and anti-tampering mechanisms, but once these are disabled the devices can be programmed to become even more powerful sensory stimulators. A number of cases have been reported and the universally termed hypno-tainment bands has been developed to classify this illegally modified category. When using the illegally modified holo-tainment bands, the user seem to fall into a hypnotic trance during use, research shows that these devices have the potential to be highly addictive for some users, with only a small number of users being able to use them only as a recreational tool. Additional safety features such as the device being disabled during the charging period have been disabled, this has already caused a number of reported injuries, and fatalities. Research is underway to determine what additional security measures can be implemented to prevent this.


[Image: QWOJTdk.png]


Report completed by: Émilie D’Aramitz

Additional notes: N/A










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Messages In This Thread
Solar)- Research & Development - by Solar - 04-01-2020, 09:12 AM
RE: EFL| Oil & Machinery | Research & Development - by Émilie D’Aramitz - 04-01-2020, 09:14 AM
RE: EFL| Oil & Machinery | Research & Development - by Émilie D’Aramitz - 04-01-2020, 10:25 AM
RE: EFL| Oil & Machinery | Research & Development - by Émilie D’Aramitz - 04-01-2020, 12:44 PM
RE: EFL| Oil & Machinery | Research & Development - by Émilie D’Aramitz - 04-02-2020, 02:38 AM
RE: EFL| Oil & Machinery | Research & Development - by Émilie D’Aramitz - 04-02-2020, 11:31 AM
RE: EFL| Oil & Machinery | Research & Development - by Émilie D’Aramitz - 04-09-2020, 03:23 PM

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