Names;
Hessen, Rheinland system.
Akarui, Kusari system (though might not be added to this version, just started it a week ago..)
Risha, Border World system, with Kusari Naval forces and blood Dragons fighting for control of it.
Char'Ruko, Border World system, Blood dragon system much like Chugoku
Tras'chi, no NPCs, 4-5 jump holes.
And one as-of-yet unnamed system, empty, pretty much a hideaway place.
Tras'chi and the unnamed one are the only ones that don't seem much FL-like, and only because they are empty of NPCs. So imagine Minor before we added NPCs and thats alot like Tras'chi and the other one.
I can get all but Akarui finished this week. All thats left are base NPCs and adding some more NPC zone populations in Hessen and Char'ruko.
Kane,Jul 30 2006, 03:05 PM Wrote:Ok, having buyable bases that can be added in with the next version (Or after set ammounts of time, if we finaly can't find any more to add/fix) is an OK idea. In fact, the only real down side I can see would be the time and effort of having to make, remake, and edit of the player bases, and that the controll issue would probobly get complicated.
However, I have to ask a couple of things here... One: How would the trade station work? The only way I could see is an admin comming in every week or so, tallying up the number of trade bases for each faction, and giving each designated bank the apropreate funds. Unless someone want's to do some serious coding for FL, there isn't a way (That I know of) to make it an automatic thing. Two: Battlestations. I don't know if anyone else has noticed this, but the only stations with weapons worth a d*mn are the battleships. Everything else can be laughed at by just about any player with a semi-decent ship. Perhaps if we gave station weapons a boost (It dosn't matter to what... No player will ever be able to mount them anyway), then a battlestation might be feasable. Heck, it would even give pirates (With apropreate reputation, of course) a reason to stay away from stations, planets, and so on, and stick to the fields where the pirates hang out untill they pounce the tradelanes.
By the way, if the battleship stations can have primary turrets (i.e, the Rheinland Battleship stations have those big turrets with the three "Barrels" on them), why can't the PC's? Preferably with the same models.
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Well the editing and creation will all be done by me if Igiss is okay with that. So the main work will be done by me. Also, I believe gun power of stations is decided by the difficulty setting of that base. Like I can make a NPC patrol be a level 4 patrol which means that faction's light fighters (patriots if it were a Liberty patrol) and then a level 28 Corsair patrol would be either a centurion or titan patrol. I think stations work the same way, higher level, stronger guns. But I'm not sure.