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Karlotta's Thread of Wonderful Things

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Karlotta's Thread of Wonderful Things
Offline Karlotta
04-11-2020, 03:24 PM, (This post was last modified: 05-07-2020, 12:00 AM by Karlotta.)
#5
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

The following re-arranges the Liberty Laws concerning POBs into Liberty's pob licensing thread Notice: Base Construction Licence - Guidelines and Template

It also re-arranges parts of the original licensing thread into the Player Owned Base Guide

Both posts are then made shorter, mostly be removing words and sentences that don't actually provide information useful for POB building.

Changes:

- format and color scheme of licensing thread changed similarly to Liberty Law rewrite
- removed repetitions and redundant sentences
- re-ordered requirements for pob owners
- removed quote, code, and bbcode in form to make it easier to read



[Image: 220px-Flag-liberty.png]
Republic of Liberty
Base Construction Application



--------------------------------------------------------------------------------
Base Laws of Liberty
--------------------------------------------------------------------------------


Prior to base construction, future owners must apply for permission following the Application Procedure below. Potential problems with base positioning, such as traffic disruption, will result in refusal or proposal of modification. Construction of bases within 5 clicks of existing an station requires written permission from official representatives of the existing station(s).

Construction of weapon platforms requires expressed permission from the Liberty Government, and must be applied for via the same channels. These permissions may cost up to 50.000.000 credits per platform.

Owners must lease the space the base occupies for the duration of its existence. The following payment plans are possible:
- 50.000.000 per month
- 500.000.000 per year
- 1.000.000.000 one-time
Payment details for the fees will be specified after application, and visual evidence of payments must be provided at appropriate times, in the base's Neuralnet thread.

It is the responsibility of all owners and suppliers to familiarize themselves with The Laws of Liberty and ensure full compliance at all times. Owners of bases found harboring criminals or forces hostile to Liberty will be held accountable.

Docking rights must be provided to the Liberty Forces (tags: LPI- , [LN] , =LSF= , 5th|) at all times.

The names of legally constructed bases can be found in the List of Approved Modular Bases.


--------------------------------------------------------------------------------
APPLICATION PROCEDURE
--------------------------------------------------------------------------------


Applicants must fill out the form below, and submit it to the Republic of Liberty via Neural Net private message. Officials will then create a communications thread

Your application's subject line must be the name of your base, and you must use the template below:

========================================
Base Name: [enter here]

Base Affiliation (IFF): [enter here]

Exact Location: [submit System and Coordinates or specify confidentially]

Reasons for Construction:

[enter here]

-----------------------------------------------------------------------
Owner's / Organization's Name: [enter here]

Brief Description of Owner's Activities:

[enter here]

-----------------------------------------------------------------------
Additional Notes, Comments, Questions or Requests:

[enter here]

-----------------------------------------------------------------------
By submitting this form, the future base owners agree to:

- Comply with laws and regulations as stated by the Laws of Liberty

- Abide to taxation as regulated by the Base Laws of Liberty

- Provide docking rights at all times for the Liberty Primary Forces

========================================



Example on filling the form :


========================================
Base Name: Long Island Station

Base's Affiliation (IFF): Liberty Navy

Exact Location: In proximity of CD34, in front of Planet Manhattan.

Reason(s) for Construction:

Long Island Station is a continuation of the proud tradition of the Liberty Navy in defending the citizens of Liberty to stand as a stalwart bastion against the ever encroaching forces of enemies the Republic of Liberty faces. Long Island Station also serves as a manufacturing facility on specialized technology, marketed to lawful friends and allies of the Republic.

-----------------------------------------------------------------------

Owner's / Organization's Name: Liberty Navy First Fleet - [LN]

Brief Description of Owner's Activities:

The Liberty Navy First Fleet was created as the result of the consolidation and centralization of the Navy Command in order for the Navy to achieve a higher level of operational and organizational efficiency. The Liberty Navy has served as the guardian of the Republic of Liberty and it's people ever since it's creation and continues to fulfill it's role up to this day.


-----------------------------------------------------------------------
Additional Notes, Comments, Questions or Requests:

None.
-----------------------------------------------------------------------
By submitting this form, the future base owners agree to:

- Comply with laws and regulations as stated by the Laws of Liberty

- Abide to taxation as regulated by the Base Laws of Liberty

- Provide docking rights at all times for the Liberty Primary Forces
========================================




Revised POB Turorial 1st post:


Discovery Player Base Guide - Part I
Updated for 4.91.0 Patch 8


Introduction


Before you build a base that you really want to keep, consider the following:

- Do you have the funds to sustain the base, including purchasing supply transports, paying for deliveries, and if applicable, House Government taxes or Pirate ransom fees?

- Do you have enough suppliers to deliver life support and repair commodities on a regular (often daily) basis, especially in an emergency or unexpected absence?

- Do your ships have ready access to the commodities needed to upgrade and maintain your base?

- Will your base and suppliers be adequately protected from attacks?

- Will you have enough base administrators if something needs to be changed on short notice?

- Are your base administrators familiar with all base commands to properly manage it?

- Will your base have a clear purpose that you will continue to pursue?

- Are your prepared to initiate and maintain communications with surrounding factions regarding your base?

- Are you prepared to allow local law enforcement or warlords access to your base?

- Are you and everyone using your base prepared to comply with all laws the above impose?

If you answered "no" to any of these, know that you are likely to lose your base through the powers that are.

You may of course attempt the experiment and experience anyway, although it is advised that you talk to existing base owners for advice or participation in their endeavors.


The Player Owned Base (POB) feature allows players to construct persistent yet destructible bases anywhere they wish. A POB requires regular supply to maintain as, as it has a built-in decay rate to prevent unused bases from flooding the game.

Apart from being a place to store and transfer items, POBs can also produce certain items if the appropriate factories are built:
- Cloaks that make your ship invisible
- Jump Drives that teleport ships from one location to another
- Hyperspace Scanners that map coordinates for Jump Drives
- Docking Modules that allow small player ships to dock on larger player ships
- Cloak Disruptors that disrupt player cloaks
- Hyperspace Matrix that lets ships jump to your location

[pi amount=6]- - Content:

• Part I: Introduction
• Part II: Quick Start Guide
• Part III: Base Core & Levels
• Part IV: Constructing Base Modules
• Part V: Factory Modules
• Part VI: Defense Modules
• Part VII: Shield Generator Module
• Part VIII: Storage Modules
• Part IX: Docking Rights & Shop Commands and Information
• Part X: Essential Cargo & Commoditiy Consumption Rates
• Part XI: Q&A Section

- - Other helpful links:

• X-TheDark's Guide to cloaks, jump drives, and hyperspace scanners
• Charos' Docking Module Tutorial

- - Bugs & Important updates:

• Report bugs here!

- - Update Status:
• Updated: 18th November 2016. by @Venkman
• Updated: 9th January 2019. by @Dino
• Updated: 3rd April 2019. by @xiphos

This tutorial was made by @Daedric.





[align=center]Discovery Player Base Guide - Part II
Updated for 4.91.0 Patch 8


Quick Start Guide


The following details exactly what you need to construct a POB, the commands used to do so, and various other tid bits about staking your claim in space.

The first thing you need is Base Construction Platform. Secondly, you will need to obtain the following commodities in the vessels cargo holds:

• 140 PlasFoam Conduits
• 140 Industrial Hardware
• 100 Reinforced Alloy
• 140 High Performance Alloy
• 50 Optronic Arrays
• 50 Heat Sinks
• 30 Fusion Diodes

Once you have that, you'll need to find some prime real estate for your station. Where you build your base is totally up to you and there are no server rules prohibiting station construction. I will offer some advice though:

[color=#FFFFFF]• Keep in mind that you will need to supply the base daily in order for it to survive. Proximity to the basic commodities that make your station tick is extremely helpful.
• Many of the houses currently have in role play laws restricting or forbidding the construction of player stations in their ZoI. Do your homework before setting up shop. Otherwise you may find a large fleet of battleships parked outside beating the doors down with mortars.
• If you know your base will eventually be assaulted, remember that asteroid fields hinder battleship movements.
• Player bases also take no damage from radiation fields, placing one inside a field will give it a passive defense mechanism.
• Once you've found that prime location you're set. Zoom that Base Construction Platform to your location and remember, once you enter the command the base will appear 200 meters in front of you, with the docking bays facing you. Re-positioning a base is impossible. Be sure you're happy before you enter the command to construct the base.

Speaking of that command, here it is:

Code:
/base deploy <password> <base name>

Alright, to explain this command:

• <password> this part of the command sets your master admin password; no spaces are allowed and there is no character limit. This password allows you to create and clear regular admin passwords. Do not give it out to anyone you do not trust with your station's life.

• <base name> this part of the command sets the display name of your station; spaces are allowed, but there is a 60 character limit.

Look at that beauty! Your very own piece of Disco, but you don't have time to sit back and sip some tea in your new pad. That station is in need of a crew and commodities to make sure it doesn't turn into a wreck. There are a few things you need to do immediately after your base is deployed. Dock to it with your Construction Platform, this is the only ship that can dock right now. After you are docked you will need to assign docking permissions and a 2nd tier admin password (if you're going to have people helping you run the base). Without these two things done, no one can dock to the station to supply it! Here are the commands:

Once you dock, you'll need to login in order to control the base:

Code:
/base login <password>

• <password> this can either be the master admin password you set or, after you've set up a 2nd tier password you can use that one here. The only difference between the two tiers is tat a master admin can remove a 2nd tier admin password.

Code:
/base addtag <tag>

• <tag> is either the name of the ship or the faction tag prefix. Stations cannot detect suffixes, so don't bother entering them. An example would be OSI-. (no period) This would allow anyone with OSI- as the first four letters in their name to dock to the station. Be careful adding entire ship names as tags. If you enter HeavyTransport as a tag and someone has a ship named HeavyTransport1 they will be given permission to dock.

Station control is still very simple. If you add a tag, all ships with that tag are considered allied. Everyone else is either neutral or hostile depending on the station's defense mode. More about that later.

Code:
/base addpwd <password>

• This is a 2nd tier admin password. Give it to those who will help you administor the base.


Code:
/base addpwd <password> viewshop

• This is a 3rd tier password. Give it to those who supply your base. It allows them to view shop only, so it's easier to spot when the base requires food or repairs.


Now that those two things are done, you need to get your base some supplies; the place is likely already falling apart without a crew to maintain it! You have a couple of choices; either have a friend with you with the following commodities in his large transport:


• 200 Crew
• 400 Food (see below for different types)
• 400 Oxygen
• 400 Water
• XXX Reinforced Alloy

Where XXX is the rest of his cargo hold after he has the other commodities

Or park one of yours nearby and F1 it when no one is around. After you've done what I've instructed you to do above, log into that ship, dock, login as an admin, and then sell the commodities to the base. Now go get more Reinforced Alloy. You'll need to feed the base a steady supply of Reinforced Alloy until it completes construction. Your base isn't completed just because you typed in a Hook command! It starts out at 5% of is maximum hit points, all that Reinforced alloy is to see it to 100%. It will take several days to do so, depending on how many repair commodities you are using. Around 5 days for three of them, or 15 days for one.

My advise at this point is to quickly begin getting the materials for a Shield Generator Module to the station and begin its construction. Without this module, your base is a sitting duck in a pond full of hunters.

Keep in mind bases that are not kept supplied will perish. All cargo and credits on the station are lost. Ships docked to the station at the time of its demise will appear 100k below the system's sun when they un-dock.

Warning!

If you attempt to construct a base and you do not have all of the required commodities; the construction will eat everything you have, but fail. Ensure you have everything required before you enter the command to construct the base.

If you attempt to construct a base and do not give it a name or password all of the required commodities will be remove from your cargo hold, but not base will be deployed.

Want to know the cost and time it takes? Take a look at the below.

[+]Click
Core Upgrade - Cost to make 116M. 5k trips = 84 (per Upgrade)
Docking Module Factory - Cost to make 15.5M. 5k trips = 12
Docking Module - Cost to make 14.25M. 5k trips = 12
Jump Drive Factory - Cost to make 34M. 5k trips = 20
Hyperspace Scanner Factory - Cost to make 49.5M. 5k trips = 24
Cloaking Device Factory - Cost to make 30M. 5k trips = 14
Weapon Platform - Cost to make 27.75M. 5k trips = 16
Shield Generator Module - Cost to make 20.25M. 5k trips = 12
Storage Module - Cost to make 23.25M. 5k trips = 19
JD MkII - Cost to make 37.25M. 5k trips = 27
JD MkIII - Cost to make 69.2M. 5k trips = 40
Jump Drive MkIV - Cost to make 80M. 5k trips = 50
Hyperspace Survey Mk1 - Cost to make 47M. 5k trips = 35
Hyperspace Survey Mk2 - Cost to make 59.5M. 5k trips = 44
Hyperspace Survey Mk3 - Cost to make 70.75M. 5k trips = 52
Cloaking Device (Small) - Cost to make 15M. 5k trips = 12
Cloaking Device (Medium/MkII) - Cost to make 30M. 5k trips = 23
Cloaking Device (Large/MkII Advanced) - Cost to make 45M. 5k trips = 34

For example, to make a Core 4 Base with the following Modules:

• 5 x Storage
• 2 x Weapon Platforms
• 1 x Shield Module
• 1 x Docking Module Factory
• 1 x Jump Drive Factory
• 1 x Cloaking Device Factory
• 1 x Hyperspace Scanner Factory

It will cost 642.5M to build and will take a total of 461 Trips using a 5ker.

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Messages In This Thread
Karlotta's Thread of Wonderful Things - by Karlotta - 07-25-2019, 01:18 AM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 07-25-2019, 01:20 AM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 04-05-2020, 12:12 AM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 04-05-2020, 12:15 AM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 04-11-2020, 03:24 PM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 04-11-2020, 11:57 PM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 05-28-2020, 06:35 PM
RE: Karlotta's Thread of Wonderful Things - by Karlotta - 06-08-2020, 01:39 AM

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