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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New Roleplaying System

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New Roleplaying System
Offline Igiss
07-31-2006, 09:19 AM,
#2
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Detailed description of ID types

This description is not yet final and may change in future. There also might be differences from in-game descriptions.

Note that allowed and not allowed actions for each ID might be different if you join player faction. Actual duties depends on current faction relations and faction interests. For example, if a lawful faction is at war, faction leader may allow its members to hunt for fighters and even traders of the opposing side. These actions may be illegal for your ID, but as long as they don't exceed roleplaying limits they won't be treated as violation of server rules.

Military

IDs: 4 House Military factions and The Order.

Allowed: Participate in military operations (on lawful side), hunt pirates and terrorists, scan for contraband.

Not allowed: Fulfil bounty contracts, trade on regular basis, participate in unlawful activities.

Allowed ships: Fighters, Gunboats, Cruisers, Battleships

The Order: Can fulfil bounty contracts.

Police

IDs: 4 House Police factions.

Allowed: Participate in military operations (on lawful side), hunt pirates and terrorists, scan for contraband, escort traders.

Not allowed: Fulfil bounty contracts, trade on regular basis, participate in unlawful activities.

Allowed ships: Fighters, Freighters, Gunboats, Cruisers

Traders

IDs: Corporations, IMG, GMG, Zoners.

Allowed: Trade, escort traders, scan for contraband.

Not allowed: Fulfil bounty contracts, participate in military operations and unlawful activities.

Allowed ships: Fighters, Freighters, Transports

IMG, GMG: Can fulfil bounty contracts.
Zoners: Can fulful bounty contracts & participate in military operations (lawful).

Bounty Hunters

ID: Bounty Hunters Guild

Allowed: Fulfil bounty contracts, participate in military operations on unlawful side, hunt pirates and terrorists, scan for contraband.

Not allowed: Trade on regular basis, participate in unlawful activities.

Allowed ships: Fighters, Freighters, Gunboats, Cruisers, Battleships

Pirates

IDs: Pirate factions, Junkers, Hogosha

Allowed: Scan for cargo & demand cargo (Battleships and Cruisers not allowed for these actions), participate in military operations on unlawful side, hunt lawfuls and bounty hunters, fulfil bounty contracts.

Not allowed: Trade on regular basis, ally with lawful forces.

Allowed ships: Fighters, Freighters, Gunboats, Cruisers (limited), Battleships (limited)

Junkers, Hogosha: Can trade.

Terrorists

ID: Xenos (No tractor beam)

Allowed: Participate in military operations on unlawful side, hunt lawfuls and bounty hunters, attack anything in sight.

Not allowed: Trade on regular basis, ally with lawful forces, demand or tractor cargo.

Allowed ships: Fighters, Freighters, Gunboats.

Special IDs

Freelancer ID: Default ID available on every base for 500 credits. This ID should be carried by every player below level 30-32.

Neutral ID: ID for players above level 30-32 who don't wish to join any faction. Available from Manhattan for 1 million credits. Requirement: 0,4 reputation with Liberty Police.

Criminal ID: ID that can be given by server administrators. Replaces your current ID and cannot be unequipped or replaced without admin's sanction. Price is 500 credits, takes up 11 cargo space (ordinary ID takes up one).

Administrator ID: ID that should be equipped on server administrator. Administrators that participate in roleplaying activities should get proper faction ID instead.

Server rules were updated with ID information, more details here:
http://discoverygc.com/forums/showthread.php?tid=48
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Messages In This Thread
New Roleplaying System - by Igiss - 07-30-2006, 09:39 PM
New Roleplaying System - by Igiss - 07-31-2006, 09:19 AM

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