• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Official Event Archive
« Previous 1 2 3 4 5 6 … 10 Next »
[Combat Event] Die Walküre, II

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

[Combat Event] Die Walküre, II
Offline Binski
04-15-2020, 06:53 PM,
#35
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(04-14-2020, 10:50 PM)Backo Wrote: What is even more un-immersive is watching a battleship quickdock on a station that is twice as small as it just before it explodes so that it gets to shoot at the enemies until the very last moment.

No offense to the event, these events are good things to keep busy with, but this is also a negative effect of kill counter events. We literally make the battles about mindless pvp. Now this event does have some consequence over the BHG station, but no one really cares. BHG are practically non existent anyways.

I'd get involved if it were over a more important station, or a shipyard, and there was a larger goal of saving the station. No one cares about kill counting or kill denial when there is a bigger picture to worry about. If something actually is at risk, ships will fight to the last to save an important base or system. Or if ships do withdraw by docking, all that matters is you got them out of the battle. That is a win too. If a base were under siege, forcing a BS to dock helps greatly.

I dont mind kill bonuses but we focus only on jamming people into pvp, when we could set up a scenario that would get players focused on the goal rather than who got away. If a base is under siege, if you drive away 10 battleships that would attack it, but dont kill any, if you saved the base all the damage that would have come, thats worth more than any amount of kills in my eyes. Inrp thats also worth a promotion or medal.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  


Messages In This Thread
[Combat Event] Die Walküre, II - by jammi - 04-12-2020, 09:38 AM
RE: [Combat Event] Die Walküre, II - by Groshyr - 04-12-2020, 09:40 AM
RE: [Combat Event] Die Walküre, II - by Markam - 04-12-2020, 09:44 AM
RE: [Combat Event] Die Walküre, II - by Prysin - 04-12-2020, 09:45 AM
RE: [Combat Event] Die Walküre, II - by Wesker - 04-12-2020, 10:11 AM
RE: [Combat Event] Die Walküre, II - by Prysin - 04-12-2020, 10:37 AM
RE: [Combat Event] Die Walküre, II - by Reddy - 04-12-2020, 10:39 AM
RE: [Combat Event] Die Walküre, II - by Kazinsal - 04-12-2020, 11:21 AM
RE: [Combat Event] Die Walküre, II - by Lusitano - 04-12-2020, 10:12 AM
RE: [Combat Event] Die Walküre, II - by Lord Helmchen - 04-12-2020, 10:34 AM
RE: [Combat Event] Die Walküre, II - by Pepe - 04-12-2020, 10:42 AM
RE: [Combat Event] Die Walküre, II - by jammi - 04-13-2020, 10:50 AM
RE: [Combat Event] Die Walküre, II - by jammi - 04-14-2020, 10:27 AM
RE: [Combat Event] Die Walküre, II - by Wesker - 04-14-2020, 09:01 PM
RE: [Combat Event] Die Walküre, II - by Kanzler Niemann - 04-14-2020, 09:07 PM
RE: [Combat Event] Die Walküre, II - by MasterL410 - 04-14-2020, 09:09 PM
RE: [Combat Event] Die Walküre, II - by Shaggy - 04-14-2020, 09:13 PM
RE: [Combat Event] Die Walküre, II - by jammi - 04-14-2020, 09:22 PM
RE: [Combat Event] Die Walküre, II - by Skorak - 04-14-2020, 09:26 PM
RE: [Combat Event] Die Walküre, II - by Kanzler Niemann - 04-14-2020, 09:34 PM
RE: [Combat Event] Die Walküre, II - by NixOlympica - 04-14-2020, 09:36 PM
RE: [Combat Event] Die Walküre, II - by Kokopelli - 04-14-2020, 09:48 PM
RE: [Combat Event] Die Walküre, II - by Backo - 04-14-2020, 10:12 PM
RE: [Combat Event] Die Walküre, II - by Hokan - 04-14-2020, 10:25 PM
RE: [Combat Event] Die Walküre, II - by Backo - 04-14-2020, 10:31 PM
RE: [Combat Event] Die Walküre, II - by Hokan - 04-14-2020, 10:44 PM
RE: [Combat Event] Die Walküre, II - by Backo - 04-14-2020, 10:50 PM
RE: [Combat Event] Die Walküre, II - by Hokan - 04-14-2020, 11:34 PM
RE: [Combat Event] Die Walküre, II - by Binski - 04-15-2020, 06:53 PM
RE: [Combat Event] Die Walküre, II - by Großherzog Albert von Kelsen - 04-15-2020, 07:18 PM
RE: [Combat Event] Die Walküre, II - by jammi - 04-14-2020, 10:18 PM
RE: [Combat Event] Die Walküre, II - by Wesker - 04-14-2020, 10:53 PM
RE: [Combat Event] Die Walküre, II - by Haste - 04-14-2020, 09:56 PM
RE: [Combat Event] Die Walküre, II - by Shiki - 04-15-2020, 12:32 AM
RE: [Combat Event] Die Walküre, II - by Jeuge - 04-15-2020, 12:47 AM
RE: [Combat Event] Die Walküre, II - by Caladan - 04-15-2020, 05:05 PM
RE: [Combat Event] Die Walküre, II - by Snowstorm - 04-16-2020, 09:37 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode