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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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differentiating fighter classes more

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differentiating fighter classes more
Offline Armageddon
07-04-2008, 11:11 AM,
#23
Member
Posts: 429
Threads: 46
Joined: Jul 2007

Just a thought of mine that there seems to be a "standardisation" across the board LF (with few exceptions) have 4 guns, CD, Mine, CM

VHF (again almost all) have 5-6 guns 1 turret a Torp/CD, Mine and a CM

Thats all well and good but it lacks what i would consider the tastes of the houses, e.g.

Rhineland would focus mainly on more weapon ports? (i think) but sacrifice maneuverability for more weapons and extra power plant.

Bretonia would have heavily armoured ships sacrificing some turn rate

Liberty would probably go mid range best of all worlds but does not truly excel at any of the above.

Kusari Probably would have excellent turn rates and agility while sacrificing armour and some weapons power 4-5 forward guns VHF, 3 on the LF

Civvy ships would try to incorporate the best of all worlds so thier would be lighter ships (starflea, startracker ect.) which are more based around the kusari house and the heavy ships like falcon and eagle would probably be based around rhineland ship building.

Pirate might possibly sacrifice some agility for a second CD slot? So you could have that razor and a train CD equipped but would handle like dog?

Border World heavily armoured as you would expect. Decent firepower package, handling a bit... meh alright and some decent strafing tagged on.

Im just thinking the houses would have adapted to thier own situations rather than using a universal setup so to speak. However i think this may end up being a bit too much coding what i have suggested.
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Messages In This Thread
differentiating fighter classes more - by Jinx - 06-13-2008, 07:43 AM
differentiating fighter classes more - by Friday - 06-26-2008, 12:53 PM
differentiating fighter classes more - by Culebra - 06-26-2008, 01:18 PM
differentiating fighter classes more - by Jinx - 06-26-2008, 01:25 PM
differentiating fighter classes more - by Friday - 06-26-2008, 01:30 PM
differentiating fighter classes more - by Robert.Fitzgerald - 06-26-2008, 01:36 PM
differentiating fighter classes more - by Culebra - 06-26-2008, 01:42 PM
differentiating fighter classes more - by Friday - 06-26-2008, 01:44 PM
differentiating fighter classes more - by Blodo - 06-26-2008, 02:04 PM
differentiating fighter classes more - by bluntpencil2001 - 06-26-2008, 03:14 PM
differentiating fighter classes more - by Ding - 06-26-2008, 03:39 PM
differentiating fighter classes more - by Colonel Z.e.r.o. - 06-26-2008, 07:18 PM
differentiating fighter classes more - by Camtheman Of Freelancer4Ever - 06-26-2008, 09:12 PM
differentiating fighter classes more - by Blodo - 06-26-2008, 09:19 PM
differentiating fighter classes more - by Colonel Z.e.r.o. - 06-26-2008, 09:20 PM
differentiating fighter classes more - by Jinx - 06-26-2008, 09:30 PM
differentiating fighter classes more - by AdamantineFist - 06-26-2008, 09:39 PM
differentiating fighter classes more - by Camtheman Of Freelancer4Ever - 06-26-2008, 09:55 PM
differentiating fighter classes more - by Blodo - 06-27-2008, 12:51 AM
differentiating fighter classes more - by bluntpencil2001 - 06-27-2008, 12:53 AM
differentiating fighter classes more - by Dusty Lens - 06-27-2008, 01:22 AM
differentiating fighter classes more - by Jihadjoe - 06-27-2008, 02:32 AM
differentiating fighter classes more - by Armageddon - 07-04-2008, 11:11 AM
differentiating fighter classes more - by Zeltak - 07-04-2008, 12:06 PM
differentiating fighter classes more - by Armageddon - 07-04-2008, 04:17 PM

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