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  Discovery Gaming Community Rules & Requests Player Requests Special Roleplay Requests Approved Special Roleplay Requests
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Wolfram Kruppstahl | Special Operative ID

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Wolfram Kruppstahl | Special Operative ID
Offline Burning
04-18-2020, 09:08 PM,
#4
Light's Harbinger
Posts: 419
Threads: 42
Joined: Dec 2014

1. Exact name of the character: Wolfram.Kruppstahl
I removed the RFP| tag from the ship because I'm no longer member of that player faction. With recent changes in Rheinland and Kruppstahl, the tag wouldn't make sense anyway.

2. Link to the request to be amended: https://discoverygc.com/forums/showthrea...tid=140774

3. What exactly do you want changed?

Reputation changes:
Liberty Security Force to Neutral-Nodock -0.55
Office of Confederal Intelligence to Neutral-Nodock -0.55
IDF Shipping to Neutral 0.0
Gallic Metal Service to Neutral 0.0
Confederal Gallic Defense Forces to Neutral 0.0
The Commonwealth to Neutral 0.0

Rheinland Military to Hostile -0.9
Rheinland Military Guard to Hostile -0.9
Rheinland Police to Hostile -0.9
Daumann Heavy Construction to Hostile -0.9
Republican Shipping to Hostile -0.9
Bundschuh to Neutral-Nodock -0.55
ALG Waste Disposal to Neutral-Friendly +0.3
Rheinland Federalists to Allied +1.0 (IFF)

New ID: (the ship already has the Special Operative ID equiped)

- Can attack ships which belong to a house or organisation that is considered hostile by the Federalists.
- May demand credits and cargo from imperial-aligned Rheinland factions anywhere and attack if they refuse to comply.
- Can ally with unlawful factions.
- Can ally with Nomads and The Wild anywhere.
- Can freely engage any ship anywhere, if necessary to maintain their own cover, the cover of other nomad agents, or it happens secretly within hidden and non-public places like asteroid fields or nebula.
- Can freely engage any ship anywhere, if the target carries Artifacts, Azurite, Wild/Nomad related commodities and/or Wild/Nomad related equipment of any sort.
- Cannot participate in unlawful actions except as described above.

Allowed Ships: Fighters



4. Why are these changes necessary?
The first six rep changes are basically clean-up as they were never updated because of the SRP ID:
LSF and OCI: These are hostile right now, but I don't see a reason for them to shoot me. Neutral-Nodock because intelligence factions don't let randoms dock on their bases.
IDF, GMS, Gallic Defense Forces: These are hostile right now, but there's no reason for that. Neutral fits best so I can travel through Gallia if I want.
The Commonwealth: This is hostile right now, I don't see why as it's just a small government I never had to deal with.

The following changes are necessary due to the current changes in Rheinland. Without them, I'm unable to play my character as reputations are completely upside-down currently.
RM, RM Guard and RFP: Kruppstahl refuses to work for the police under Imperial flag. He allies with the Federalists, so it makes sense to be hostile to Rheinland law enforcement.
DHC and RS: Imperial aligned factions should be hostile.
Bundschuh: Secretly, Kruppstahl has always been a supporter of the Bundschuh, both forum and ingame roleplay represents that. Now that doesn't need to be a secret anymore.
ALG: The Federalist ID has +0.3 to ALG. I don't know why it is like that, but for sure there's roleplay reasoning behind that.
Federalists: Right now, Federalists are hostile, which makes zero sense and makes me unable to play the character. Kruppstahl refuses to follow through the coup and allies with the Federalists.

The entire ID needs to be changed so I can play the character properly. Basically it's a mixture of the ID I had in the original SRP request and the Federalist ID, but I removed and added a few things so it fits my character best.
As you can see, I took the Federalist ID as a base.
The cargo and "cruiser and above" rules were removed because my character only has his fighter, at least for now.
The Zone of Influence was no longer needed as none of the lines refer to it.
Although it already says the ID can ally with unlawful factions, I added Nomads and the Wild just to make sure.
The "kill to maintain cover" rule has been in the original request, I think it's self-explanatory
I allowed the ID to attack ships that carry Nomad stuff. I think it makes sense given the characters' background and also gives me more things to do.


5. Provide possible links to the relevant forum roleplay.
Most of these changes need to be done so I can keep playing the character in the first place. I don't want to miss out on the Rheinland events with my favourite character.
The only piece of forum RP relevant to these changes I can provide is this https://discoverygc.com/forums/showthrea...tid=178233 transmission to the Bundschuh leadership, which hasn't been answered yet. Between the transmission and now, Kruppstahl has learned about the Federalist hideout in Thuringia.

Thank you for reading (and possibly implementing these changes)
Thread Closed 


Messages In This Thread
Wolfram Kruppstahl | Special Operative ID - by Burning - 02-26-2016, 09:02 AM
RE: Wolfram Kruppstahl | Special Operative ID - by Dino - 03-13-2019, 09:59 AM
RE: Wolfram Kruppstahl | Infested RFP - by Jansen - 03-17-2016, 03:48 PM
Change Request: Wolfram Kruppstahl - by Burning - 04-18-2020, 09:08 PM
RE: Change Request: Wolfram Kruppstahl - by Ramke - 05-12-2020, 05:57 PM

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