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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Junker's Union

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Junker's Union
Offline Tenacity
07-04-2008, 06:25 PM, (This post was last modified: 07-04-2008, 09:37 PM by Tenacity.)
#1
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Posts: 9,496
Threads: 635
Joined: Apr 2008

[Image: 21bhmp.jpg]


Background

( http://discoverygc.com/forums/index.php?showtopic=19197 ) //read this first

While the Bornholme Junkers had grown wealthy and powerful due to salvage discovered in Omega 15, they also grew less organized. Each Junker working out of Bornholme that amassed enough wealth for himself would break off from the others - begin working alone, off regulation. Not only were safety hazards created as a result of these 'rogue salvagers', it also weakened the Bornholme family as a whole - these 'independents' refused to band together when the Depot or other Junkers working from it were threatened by outside forces. They were selfish, and were weakening the Junkers as a whole.

During recent events, Christopher Thorn - a Junker from liberty, captain of the Tenacity - was hired by covert groups to work with the harvesters. He was tasked with the collection of massive amounts of raw materials and resources that the harvesters could go on to use in their construction of new vessels. Bornholme - being the best source of such material at the time - was where Thorn decided to base his operations; but when he arrived the situation at Bornholme was already near critical failure. "independent" junkers were ignoring blatant attacks on the Depot - too self-absorbed with acquiring their own riches. Non-junkers were invading the field as well, providing a severe work hazard for the true junkers working out of Bornholme - these 'foreigners' were attempting to salvage the field right out from underneath them, both creating collision hazards as well as taking the very lifeblood from the station and it's workers.

It wasnt easy changing things - it took over a week of constant struggle to evict the trespassers, defend the station, and 'deal' with the independents who refused to aid their fellows in such a time of need. Soon, however, the station was back to working order, and put on full production capacity to appease the resource requirements of the harvesters.

After order had once again been established, Thorn called a meeting aboard Bornholme Depot to all junkers operating in Omega-15. Here, he formed the Junker's Union - a 'company' of sorts that would organize the junkers of bornholme, set regulations to improve profit and worker safety, and fund a guard force which could defend the junkers operating at the station from all threats - whether they be pirates or military.

The group is still small, but is rapidly growing in population and power. The wealth amassed from operations near Bornholme fuel the Union's growth - providing it with new ships, and in time perhaps more influence outside of Omega 15.

---

Description

The Junker's Union aspires to be the 'legal' face of Junker operations. The group's entire focus is on the salvage of debris fields, derelict ships, and abandoned stations - while maintaining a semi-militaristic guard presence in order to protect salvaging operations.

While the Union does not include all junkers, or even all junkers operating out of Bornholme, it is made up of a significant portion of those within Omega 15 and parts of Rheinland space. Eventually, the Union hopes to spread out, organizing the salvage workers at each Junker station in Sirius.

The Union is supported both directly and indirectly by the Junker's Congress - which controls the political aspects of the Junkers. The Union maintains a legal public presence, allowing other junkers to move illicit goods without attracting attention to themselves.

---

Purpose
//note: this part is all OOC

My intent with the Junker's Union is primarily to provide a direction for new players on the server, as well as to bolster the ranks of the Junkers as a whole. New players need a way to make money, and they need to learn how to RP while doing so.

The plan is to create a faction that can support and teach these players if they choose to join it. I can provide new server members with enough money for a CSV and Junker bribe, and direct them down to bornholme depot where they can RP with other junkers while collecting scrap metal - which, as most people know, makes some serious money down there.

However, I will not let my faction members run rampant. Despite the fact that the Junker ID 'allows' it's members to use everything up to battleships, faction members will be limited in the ships they can use while they are part of it. Only Junker and Civilian ships will be utilized.

---

Faction Details
//note: this part is all OOC

Faction Nametag: JU-Name
Official Tag: Junker (no other affiliation tags will be accepted)
Official ID: Junker ID (no other ID's will be accepted)

Ranks:
//Personally, I hate the idea of 'rankings' within a faction, especially a faction such as this which is not militarized. Therefor, there wont be any - but rather there will be 'groups' the players are split into.

Salvagers - Salvagers are those members of the faction who will be actively collecting scrap, salvaging derelict ships and stations, and moving cargo between junker bases. This will be the majority of the faction.

Guards - Union Guards are those who prove themselves enough to earn combat vessels. Faction members will only be given guard status once they have shown that they are capable of exceptional RP in-game, as well as showing decent piloting skills.

Council Members - The Junker's Union is run by a council of leaders, which will be decided over time by the faction leader (myself). Council members will have immediate authority over Union members in-game, unless the faction leader is around. Council members will only be chosen from the most dedicated players of the union who exhibit exceptional RP ability in-game, and show enough responsibility to be given the power this position comes with.

---

Faction Ships

CSV (Combat Service Vehicle) - new faction members will be provided with a small amount of credits - enough to buy a CSV and purchase a junker bribe. They are expected to run missions at rochester until they recieve a junker tag and ID, and will then be directed towards bornholme depot (omega 15) to begin salvaging for credits. This is the -only- ship new faction members will be 'given', anything else they must earn for themselves.

Turanic Raiderss Freighter - The turanic freighter is a junker-produced freighter that can be purchased at battleship Schwerin, in omega 15. This is the next 'salvage' vessel faction members are expected to use, once they make enough money to purchase it. The freighter has significant armor and firepower, as well as 400 cargo space - and should be the primary salvage vessel for most faction members.
(//Note: If the Junker Freighter is added in 4.85, it will likely replace the Turanic Freighter as the primary union salvage ship)

Transports:
Members who become wealthy enough to afford a transport must first register for one (send me a PM on the forums). The following transports are allowed-
Transport
Miner
Firefly

Turanic Raiders Light Fighter - The Turanic light fighter is a junker-produced LF available from battleship schwerin, in omega 15. This is the first ship union guard members will use, until they can afford another ship or prove themselves enough to be given funding for another ship.

Death Scythe - This is a junker-produced heavy fighter available from Bornholme Depot in omega 15. It is intended to be the primary union guard pilot ship.

Collector - Higher end union guards will step up to a collector, the junker Very-heavy-fighter. This is the top end guard pilot ship.

Rheinland Pirate Cruiser - Only council members will have access to the pirate cruiser, and they must earn the funding for it themselves. This is the only capship that union members will have access to, and anyone who wants the ship must register for it with me via PM's.

---

Faction ZOI

Primary Operating Area
-Omega 15

Secondary Operating Areas
-Omega 41
-Dresden

Limited Operating Areas
-New Berlin
-Hamburgh
-Bering
-Texas
-New York
(//Note: This is the path new faction members must take to get to omega 15/primary operating space. New members who are working on junker reputation for their tag/ID will do so from rochester base in new york)

Faction Affiliations

Allies
-Other Junkers
-Harvesters

Enemies
-Nomads
-The Wild
-Xenos
-Hogosha

Nuetral
-Everyone Else

Note: No union member, guard or otherwise, is authorized to attack -any- other ship unless he, his fellow junkers, or allied ships/stations are attacked first. We are a defensive faction, and will not take offensive action against others unless provoked.

---

//This is a preliminary faction proposal. Until I get more members willing to join up, it wont be put into effect. Any comments or suggestions are greatly appreciated, and will help me flesh out the faction design for the time we decide to apply for official faction status.

[Image: Tenacity.gif]
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Messages In This Thread
Junker's Union - by Tenacity - 07-04-2008, 06:25 PM
Junker's Union - by Tenacity - 07-04-2008, 06:51 PM
Junker's Union - by kevin - 07-04-2008, 08:02 PM
Junker's Union - by Unseelie - 07-04-2008, 08:18 PM
Junker's Union - by kevin - 07-04-2008, 08:22 PM
Junker's Union - by Athenian - 07-04-2008, 08:32 PM
Junker's Union - by El Nino - 07-04-2008, 08:51 PM
Junker's Union - by Tenacity - 07-04-2008, 09:04 PM
Junker's Union - by Athenian - 07-04-2008, 09:07 PM
Junker's Union - by ryoken - 07-04-2008, 09:17 PM
Junker's Union - by Heartless - 07-04-2008, 09:21 PM
Junker's Union - by Unseelie - 07-04-2008, 09:21 PM
Junker's Union - by Tenacity - 07-04-2008, 09:38 PM
Junker's Union - by Unseelie - 07-04-2008, 09:42 PM
Junker's Union - by chovynz - 07-04-2008, 09:45 PM
Junker's Union - by Athenian - 07-04-2008, 09:46 PM
Junker's Union - by Tenacity - 07-04-2008, 09:47 PM
Junker's Union - by Unseelie - 07-04-2008, 09:48 PM
Junker's Union - by Tenacity - 07-04-2008, 09:54 PM
Junker's Union - by chovynz - 07-04-2008, 10:27 PM
Junker's Union - by Tenacity - 07-04-2008, 10:29 PM
Junker's Union - by Tenacity - 07-04-2008, 11:49 PM
Junker's Union - by ryoken - 07-05-2008, 12:15 AM
Junker's Union - by Tenacity - 07-05-2008, 12:16 AM
Junker's Union - by ryoken - 07-05-2008, 12:18 AM
Junker's Union - by Dusty Lens - 07-05-2008, 02:12 AM
Junker's Union - by Cawdor - 07-05-2008, 12:09 PM
Junker's Union - by n00bl3t - 07-09-2008, 08:09 AM
Junker's Union - by Culebra - 07-09-2008, 01:56 PM
Junker's Union - by Tenacity - 08-11-2008, 12:37 AM
Junker's Union - by worldstrider - 08-11-2008, 01:18 AM

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