(04-20-2020, 10:34 AM)Skorak Wrote: I agree that it was a bit of a harsh nerf. It's now roughly over ore profit while some people can technically just blast you if they actually log.
(04-20-2020, 10:48 AM)jammi Wrote: The previous prices were super busted. Full disclosure, I forgot I'd put limitations on my copy of FLC to prevent jump gate usage while I was experimenting with some different routes. That led to the profit figures being way higher than they should have been, because the lane/gate route is naturally much shorter. Seeing how popular the route was, I figured we'd leave it up until the server restart this morning and let things play out.
The current post-purchase profit figures are roughly on par with average ore profits (to within -/+ 50/c/s), which I feel is fair considering there is is an infinite amount of this stuff and you're not reliant on other players to get hold of it. You're taking a slight hit to profit in exchange for convenience. If you want to self-mine and keep 100% of the profit, you're more than welcome to do so, but you'll be making much less cash on an hourly basis.
the difference is that trading ore doesn't makes you a kos target
you could've just nerfed the sell price for it on lawful bases and buffed it for pirate bases to compensate, the only sense to make it more expensive is if someone wanted to grief traders
(15 mills per 5k load is hilarious and it's a hell of a loss if a random RM/UN/MND gunboat/bomber camps out and kills you)