Yeah taking the advancements and good things from X Rebirth but going back to a more open sandbox X3 style game was definitely the right move and showed that they listen to their fans. Now you can walk around ships and stations AND command any ship in the game instead of having one and not the other haha.
Yeah the no multiplayer thing has always been a problem for them but being a small studio they've often said they couldn't manage the combination of multiplayer with their extremely complicated and dynamic sandbox universes. It's interesting that they've 'sort of' added some multiplayer interactivity to X4 in the latest version but its not actual multiplayer. Eg you build special stations to open portals to other player's 'realities' and you visit them and possible steal/trade some special stuff not in your universe. Egosoft have said in their latest videos that they plan to expand on this in future patches and dlc etc. So in another year or 2 maybe we'll find out what the final incarnation will be haha.
Anyway over the last few days they've uploaded the final episodes in their series. I really enjoyed watching these.. but my god does the latest version look more complicated than ever! There's just SO MUCH you can do, customize and tinker with.
Think (Missions) - The mission management system in X3 Terran Conflict was a huge upgrade from X3 Reunion & previous games. Every time I'd play those older game sifting through endless cr*ppy news about spawnling donations and people laying eggs etc trying to find decent missions I'd find myself screaming "WHY DON'T THEY DO THINGS LIKE FREELANCER" lol and thankfully Egosoft eventually listened. The X4 version looks similar to the excellent X3TC one but just better organised and with more variety which is fine by me lol!
Explore - the exploring spooky derelicts part looked cool and reminds me of the stuff Star Citizen are toying with, except this game is actually finished haha (well sort of lol).
Strategy - this was one of my favourite things about X3 Reunion onwards (X1-2 it was much harder due to more simplistic system views).. sometimes I would park my ship for days and not go anywhere and just spend my entire playing time in the system views directing my fleets, managing resources, and building stations just like a game of Sins of a Solar Empire.
Blake's Sanctum:
- Total Conversion mods: Star Trek Doom 2, Quest for Glory IV-3D Hexen, & Star Wars Civilization 2
- Game Shrines: Age of Wonders, Babylon 5 Games, Command & Conquer, Elder Scrolls, Dune Games, Final Fantasy, Freelancer , Heroes of Might & Magic, Master of Magic, Quest for Glory Series, Starflight, & Star Trek Games