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Intelligence ID rework

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Intelligence ID rework
Offline jammi
05-17-2020, 11:20 PM,
#1
Badger Pilot
Posts: 6,684
Threads: 401
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

A number of changes have been made to intelligence IDs in order to standardise them, improve wording, remove redundant clauses and add some new gameplay opportunities.

A x3 mining bonus for Azurite gas has been added to each ID, enabled for mining snubs and their relevant House mining freighter. Changes are as described below:


[+]Bretonia Intelligence Service
Old ID Wrote:The Bretonia Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space.

Pilot carrying this quasi-lawful ID is a member of the Bretonian Intelligence Service (BIS), who :

- Can demand contraband and levy fines within their Zone of Influence, and attack ships if they refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a House or organisation considered hostile by Bretonia within their Zone of Influence.
- Can attack ships which belong to a House or organisation considered hostile by Bretonia outside their Zone of Influence.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Bretonia and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Omegas, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

New ID Wrote:The Bretonia Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space.

The pilot carrying this quasi-lawful Intelligence ID is a member of the Bretonian Intelligence Service (BIS), who:

- Can enforce Bretonian laws within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Bretonia, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Bretonia and attack if they refuse to comply.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack if they refuse to comply.
- Can attack ships which belong to non-allied Intelligence groups.
- Can only attack in self-defense when using cruisers outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Omegas, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

A x3 mining bonus has been added to the BIS ID and IFF when using Sirian mining snubs, the Spatial or the Clydesdale.
[+]Bretonia Intelligence Service - SIS OF
Old ID Wrote:Pilot carrying this quasi-lawful ID is a member of the Secret Intelligence Service (BIS), who :

- Can demand contraband and levy fines within their Zone of Influence, and attack ships if they refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a House or organisation considered hostile by Bretonia within their Zone of Influence.
- Can attack ships which belong to a House or organisation considered hostile by Bretonia outside their Zone of Influence.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Bretonia and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Omegas, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

New ID Wrote:The Secret Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space.

The pilot carrying this quasi-lawful Intelligence ID is a member of the Secret Intelligence Service (SIS), who:

- Can enforce Bretonian laws within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Bretonia, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Bretonia and attack if they refuse to comply.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack if they refuse to comply.
- Can attack ships which belong to non-allied Intelligence groups.
- Can only attack in self-defense when using cruisers outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Omegas, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

A x3 mining bonus has been added to the BIS ID and IFF when using Sirian mining snubs, the Spatial or the Clydesdale.
[+]Office of Confederal Intelligence
Old ID Wrote:The Office of Confederal Intelligence is the Gallic covert operations service, who specialise in spying and sabotage outside of Gallic space.

Pilot carrying this quasi-lawful ID is member of the Office of Confederal Intelligence who:

- Can uphold laws, confiscate contraband, levy fines and attack ships from hostile organizations as per Confederate Gallic laws within their Zone of Influence.
- Can attack ships which belong to a House or organisation considered hostile by Gallia outside their Zone of Influence.
- Can demand transports which belong to a House or organisation considered hostile by Gallia to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Gallia, systems directly bordering Gallia, Cologne
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

New ID Wrote:The Office of Confederal Intelligence is the Gallic covert operations service, who specialise in spying and sabotage outside of Gallic space.

Pilot carrying this quasi-lawful Intelligence ID is member of the Office of Confederal Intelligence who:

- Can enforce Gallic laws within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Gallia, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Gallia and attack if they refuse to comply.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack if they refuse to comply.
- Can attack ships which belong to non-allied Intelligence groups.
- Can only attack in self-defense when using cruisers outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Gallia, systems directly bordering Gallia, Cologne
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

A x3 mining bonus has been added to the OCI ID and IFF when using Gallic mining snubs, or the Aurochs.
[+]Kempeitai
Old ID Wrote:The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space.

Pilot carrying this quasi-lawful ID is a member of the Kempeitai, The Kusari Police intelligence agency, who :

- Can uphold laws, confiscate contraband, levy fines and attack ships from hostile organizations as per Kusari laws within their Zone of Influence.
- Can attack ships which belong to a House or organisation considered hostile by Kusari outside their Zone of Influence. Can demand transports which belong to a House or organisation considered hostile by Kusari to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Can demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigmas, Frankfurt, Orkney
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

New ID Wrote:The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space.

The pilot carrying this quasi-lawful Intelligence ID is a member of the Kempeitai, The Kusari Police intelligence agency, who:

- Can enforce Kusari laws within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Kusari, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Kusari and attack if they refuse to comply.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack ships that refuse to comply.
- Can attack ships which belong to non-allied Intelligence groups.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigmas, Frankfurt, Orkney
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

A x3 mining bonus has been added to the KTP ID and IFF when using Sirian mining snubs, the Spatial or the Drone.

ID lines allowing privateering in the Sigmas removed, owing to Kusari's involvement in the war there ending.
[+]Liberty Security Force
Old ID Wrote:Liberty Security Force is the Liberty covert operations service, who specialise in spying and sabotage outside of Liberty space.

Pilot carrying this quasi-lawful ID is in the Liberty Security Force, who :

- Can engage and destroy any ships within Alaska, the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy, except as described below.
- Cannot engage Ageira, DSE or Universal ships within Zone-21 or the Trans-Alaska Corridor whilst they are law-abiding.
- Can uphold laws, confiscate contraband, levy fines and attack ships from hostile organizations as per Liberty laws within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Liberty outside their Zone of Influence.
- Can demand transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

New ID Wrote:Liberty Security Force is the Liberty covert operations service, who specialise in spying and sabotage outside of Liberty space.

The pilot carrying this quasi-lawful Intelligence ID is member of the Liberty Security Force who:

- Can enforce Liberty laws within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Liberty, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Liberty and attack if they refuse to comply.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack if they refuse to comply.
- Can attack ships which belong to Intelligence groups that are not allied to Liberty.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.


Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

A x3 mining bonus has been added to the LSF ID and IFF when using Sirian mining snubs, the Spatial or the Rhino.

Clauses relating to Alaska and its various exemptions have been removed, as these items are contained within Liberty's laws, and therefore fall under the law enforcement clause.
[+]Liberty Security Force, LSF OF
Old ID Wrote:* This Primary ID is only available for use on ships belonging to =LSF= official faction.

The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security. The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary.

Pilot carrying this quasi-lawful ID is member of the Liberty Security Force who:

- Can engage and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy, except as described below.
- Cannot engage Ageira, DSE or Universal ships within Zone-21 or the Trans-Alaska Corridor whilst they are law-abiding.
- Can uphold laws, confiscate contraband, levy fines and attack ships from hostile organizations as per Liberty laws within their Zone of Influence.
-Can attack ships which belong to a House or organisation considered hostile by Liberty outside their Zone of Influence.
- Can demand transports which belong to a House or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

New ID Wrote:* This Primary ID is only available for use on ships belonging to =LSF= official faction.

The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security. The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary.

The pilot carrying this quasi-lawful Intelligence ID is member of the Liberty Security Force who:

- Can enforce Liberty laws within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Liberty, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by Liberty and attack if they refuse to comply.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack if they refuse to comply.
- Can attack ships which belong to non-allied Intelligence groups.
- Can only attack in self-defense when using cruisers outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

A x3 mining bonus has been added to the LSF ID and IFF when using Sirian mining snubs, the Spatial or the Rhino.

Clauses relating to Alaska and its various exemptions have been removed, as these items are contained within Liberty's laws, and therefore fall under the law enforcement clause.
[+]Buro der Marineintelligenz OF
Old ID Wrote:* This Primary ID is only available for use on ships belonging to BDM| official faction.

Marinenachrichtendienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space.

Pilot carrying this quasi-lawful ID is member of the Buro der Marineintelligenz who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by Federalists within their Zone of Influence.
- Can attack ships which belong to a House or organisation considered hostile by Federalists outside their Zone of Influence.
- Can demand transports which belong to a House or organisation considered hostile by Federalists to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers and above, can only attack in self-defense when outside their Zone of Influence.
- Can engage and destroy any ships within the Westerwald cloud and the Ragnitfeld Nebula, that do not belong to either the BDM, MND or Rheinland Military.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi, Zurich
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

New ID Wrote:* This Primary ID is only available for use on ships belonging to BDM| official faction.

Marinenachrichtendienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space.

Pilot carrying this quasi-lawful Intelligence ID is member of the Buro der Marineintelligenz who:

- Can demand contraband and levy fines within their Zone of Influence, and attack ships that refuse to comply.
- Can attack ships which belong to a House or organisation considered hostile by the Federalists, except transports.
- Can demand cargo or credits from transports which belong to a House or organisation considered hostile by the Federalists and attack if they refuse to comply.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Can attack any non-allied ships within the Westerwald Cloud (Frankfurt) and the Thuringia system.
- Can demand Azurite Gas and Nomad Remains from any ship, and attack if they refuse to comply.
- Can attack ships which belong to non-allied Intelligence groups.
- Can only attack in self-defense when using cruisers and above outside their Zone of Influence.
- Can ally with unlawful factions.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi, Zurich
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

A x3 mining bonus has been added to the BIS ID and IFF when using Sirian mining snubs, the Spatial or the Ragnar.

Sigma privateering lines have been retained, due to both Imperial and Federal Rheinland's unresolved status with the GMG.

Attack regions have been updated to include the Thuringia system.

Server staff are aware that neither Imperial or Federal Rheinland currently have a dedicated intelligence faction owing to the ongoing civil war. Due to its previous status, the BDM has been incorporated into this rework. Whether an Imperial intelligence ID will (or should) be created is currently being discussed, and we will provide updates shortly with further information.

In terms of the purpose of this rework, it is intended to allow intelligence factions to take more direct and robust action against one another, particularly in the regions far outside of House control such as the Omicrons.

As an aspect of this, all Intelligence factions have received mining bonuses for Azurite, and the ability to confiscate it anywhere. It is hoped that this will lead to additional conflict in the Omicrons, particularly as the local factions may not appreciate spooks cutting into their markets.

These changes will take effect during tomorrow's routine restart. Please use this thread to provide comments and feedback.

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Messages In This Thread
Intelligence ID rework - by jammi - 05-17-2020, 11:20 PM
RE: Intelligence ID rework - by Kaine - 05-17-2020, 11:26 PM
RE: Intelligence ID rework - by Thunderer - 05-17-2020, 11:53 PM
RE: Intelligence ID rework - by jammi - 05-17-2020, 11:57 PM
RE: Intelligence ID rework - by Charo - 05-18-2020, 12:33 AM
RE: Intelligence ID rework - by Egon Bigmemes - 05-18-2020, 01:36 AM
RE: Intelligence ID rework - by Charo - 05-18-2020, 02:29 AM
RE: Intelligence ID rework - by Thyrzul - 05-18-2020, 10:08 AM
RE: Intelligence ID rework - by Shinju - 05-18-2020, 11:28 AM
RE: Intelligence ID rework - by SnakThree - 05-18-2020, 11:31 AM
RE: Intelligence ID rework - by Shinju - 05-18-2020, 11:38 AM
RE: Intelligence ID rework - by SnakThree - 05-18-2020, 11:44 AM
RE: Intelligence ID rework - by Les Ordonnateurs - 05-17-2020, 11:55 PM
RE: Intelligence ID rework - by NonSequitor - 05-18-2020, 12:31 AM
RE: Intelligence ID rework - by nevrozac - 05-18-2020, 12:39 AM
RE: Intelligence ID rework - by jammi - 05-18-2020, 10:26 AM
RE: Intelligence ID rework - by Lythrilux - 05-18-2020, 01:25 PM
RE: Intelligence ID rework - by kerfy - 05-18-2020, 03:00 AM
RE: Intelligence ID rework - by SnakThree - 05-18-2020, 05:52 AM
RE: Intelligence ID rework - by Promotheus - 05-18-2020, 06:13 AM
RE: Intelligence ID rework - by Lythrilux - 05-18-2020, 07:32 AM
RE: Intelligence ID rework - by Spectre - 05-18-2020, 09:39 AM
RE: Intelligence ID rework - by Egon Bigmemes - 05-18-2020, 10:05 AM
RE: Intelligence ID rework - by Lythrilux - 05-18-2020, 10:00 AM
RE: Intelligence ID rework - by Dark.Star - 05-18-2020, 10:09 AM
RE: Intelligence ID rework - by DarkTails - 05-18-2020, 10:44 AM
RE: Intelligence ID rework - by Spectre - 05-18-2020, 11:16 AM
RE: Intelligence ID rework - by Charo - 05-18-2020, 01:13 PM
RE: Intelligence ID rework - by Unity - 05-18-2020, 06:01 PM

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