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Intelligence ID rework

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Intelligence ID rework
Offline jammi
05-18-2020, 10:26 AM,
#20
Badger Pilot
Posts: 6,684
Threads: 401
Joined: Aug 2007
Staff roles:
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(05-18-2020, 12:39 AM)nevrozac Wrote: Roleplay wise - none. No roleplay or events have turned towards these factions gaining mining capabilities of Azurite.
Mind you - roleplay like this was required for factions like Core and the others that have bonuses currently in order to obtain this capability, as otherwise not even them would be mining it efficiently:
https://discoverygc.com/forums/showthrea...tid=165991
https://discoverygc.com/forums/showthrea...tid=161409

I'd just like to point out that the above is incorrect. The Order and Core were not required to roleplay in order to obtain the initial mining bonus - they were the intended mining groups from when the commodity was first introduced in 2016 and received 3.0 bonuses as default. This was later upgraded for the official factions to a 4.0 bonus, presumably through a faction perk, which may have required specific RP. Hard to say without finding the approval thread.

(05-18-2020, 12:39 AM)nevrozac Wrote: edit: or certain people in charge of such changes are using the excuse of buffing intelligence IDs to give the faction they like certain bonuses (adapteds, zoi, id lines, mining etc). maybe its a conspiracy but who knows?
As discussed yesterday, Intel IDs have had access to adapted Nomad weapons for as long as the Core and Order have (both sellpoints and techcompat). The changes made here are intended to facilitate the beginning of new RP. Enabling possibilities is not a fait accompli statement of "these factions are already established in Delta on an equal footing with the natives". They can attempt to establish themselves in the region, and face diplomatic and roleplay repercussions as appropriate.

(05-18-2020, 12:33 AM)Charo Wrote: So a KPT ship can zip down to Liberty and pop off on LSF now? Adding "outside of house space" would stop people from openly abusing this
Currently yes. We'll see how that plays out. We wanted to incentivise skullduggery and counter-espionage, but if enabling that inside House space causes issues we can always adjust.

(05-18-2020, 06:13 AM)Promotheus Wrote: Order will be unable to demand the azurite (already confirmed by staff some time ago that its current ID does not allow it to do so) and will, at most, end up defending them from the occasional nomads.
This is a fairly stupid omission and will be fixed with tomorrow's server restart. I'm currently reviewing all of the Order IDs to standardise the wording in the same way the Intel IDs have been.

(05-18-2020, 06:13 AM)Promotheus Wrote: EDIT: Looking at the actual ID's themselves now I see that Kempeitai have ZOI in Orkney, which I believe either got renamed or no longer exists as I cannot find it on the online navmap, a friend of mine says it's now Brittany? Also I noticed that out of all the ID's the LSF is the only one without an extended ZOI. Following the pattern of 'housespace+1 and 1 distant but relevant territory' (Invernes for Bret, Omicron Xi for BDM and Orkney for Kusari) shouldn't LSF receive ZOI for Vespuchi? It follows the pattern of a relevant system (HF) that is not in direct contact with a lib system and would allow them to fight/sabotage an enemy of Liberty.
Orkney should be renamed yes. As for the ZOI extention, the =LSF= are welcome to submit a player request / faction perk request to amend that.

(05-18-2020, 09:39 AM)Spectre Wrote: Standardizing is nice, but the clause that allowed officials to use cruisers freely outside their ZoI was removed almost silently, and it really should come back. Other than all of that, it's nice.
As far as I'm aware, official factions didn't have this ability once the cruiser restrictions were put in place. The indie IDs didn't have this clause for a while as an oversight, but that was recently-ish corrected.

(05-18-2020, 10:00 AM)Lythrilux Wrote: The one thing I wish was here is Intel factions being able to declare groups and individuals hostile themselves. I think it's extremely limiting that their diplomacy is controlled by Houses which are a player meta-entity and a roleplay construct, rather than the NPC faction itself.
It's something we can consider.

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Messages In This Thread
Intelligence ID rework - by jammi - 05-17-2020, 11:20 PM
RE: Intelligence ID rework - by Kaine - 05-17-2020, 11:26 PM
RE: Intelligence ID rework - by Thunderer - 05-17-2020, 11:53 PM
RE: Intelligence ID rework - by jammi - 05-17-2020, 11:57 PM
RE: Intelligence ID rework - by Charo - 05-18-2020, 12:33 AM
RE: Intelligence ID rework - by Egon Bigmemes - 05-18-2020, 01:36 AM
RE: Intelligence ID rework - by Charo - 05-18-2020, 02:29 AM
RE: Intelligence ID rework - by Thyrzul - 05-18-2020, 10:08 AM
RE: Intelligence ID rework - by Shinju - 05-18-2020, 11:28 AM
RE: Intelligence ID rework - by SnakThree - 05-18-2020, 11:31 AM
RE: Intelligence ID rework - by Shinju - 05-18-2020, 11:38 AM
RE: Intelligence ID rework - by SnakThree - 05-18-2020, 11:44 AM
RE: Intelligence ID rework - by Les Ordonnateurs - 05-17-2020, 11:55 PM
RE: Intelligence ID rework - by NonSequitor - 05-18-2020, 12:31 AM
RE: Intelligence ID rework - by nevrozac - 05-18-2020, 12:39 AM
RE: Intelligence ID rework - by jammi - 05-18-2020, 10:26 AM
RE: Intelligence ID rework - by Lythrilux - 05-18-2020, 01:25 PM
RE: Intelligence ID rework - by kerfy - 05-18-2020, 03:00 AM
RE: Intelligence ID rework - by SnakThree - 05-18-2020, 05:52 AM
RE: Intelligence ID rework - by Promotheus - 05-18-2020, 06:13 AM
RE: Intelligence ID rework - by Lythrilux - 05-18-2020, 07:32 AM
RE: Intelligence ID rework - by Spectre - 05-18-2020, 09:39 AM
RE: Intelligence ID rework - by Egon Bigmemes - 05-18-2020, 10:05 AM
RE: Intelligence ID rework - by Lythrilux - 05-18-2020, 10:00 AM
RE: Intelligence ID rework - by Dark.Star - 05-18-2020, 10:09 AM
RE: Intelligence ID rework - by DarkTails - 05-18-2020, 10:44 AM
RE: Intelligence ID rework - by Spectre - 05-18-2020, 11:16 AM
RE: Intelligence ID rework - by Charo - 05-18-2020, 01:13 PM
RE: Intelligence ID rework - by Unity - 05-18-2020, 06:01 PM

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