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Systems - Orleanais Jump Gate

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Systems - Orleanais Jump Gate
Offline Treewyrm
05-19-2020, 11:53 AM,
#6
Alchemist
Posts: 2,085
Threads: 61
Joined: Jul 2007

Gallia jumpgates did not have functioning hitbox and now they do. You've got used to convenience that came with the lack of functional hitbox which is no longer the case. They ain't going to be reverted back to broken hitbox. I'll play around with nudging approach path hardpoints but that's it. Also animated panels aren't floating in the air, as a matter of fact I did not touch model mesh at all. Everything else about it like docking spheres and ranges are exactly the same as regular liberty jumpgate.

edit: path approach points were shifted completely outside the gate and at a fair distance from for caps, that ought to help.


Messages In This Thread
Systems - Orleanais Jump Gate - by Kalhmera - 05-19-2020, 09:52 AM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 10:11 AM
RE: Systems - Orleanais Jump Gate - by Save My Soul - 05-19-2020, 10:20 AM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 11:49 AM
RE: Systems - Orleanais Jump Gate - by Groshyr - 05-19-2020, 11:50 AM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 11:53 AM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 12:08 PM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 12:17 PM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 12:25 PM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 12:29 PM
RE: Systems - Orleanais Jump Gate - by Hopewell - 05-19-2020, 12:21 PM
RE: Systems - Orleanais Jump Gate - by Decktare - 05-19-2020, 01:59 PM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 02:10 PM
RE: Systems - Orleanais Jump Gate - by Save My Soul - 05-19-2020, 03:05 PM
RE: Systems - Orleanais Jump Gate - by Ramke - 06-03-2020, 10:43 PM
RE: Systems - Orleanais Jump Gate - by Lythrilux - 06-03-2020, 10:44 PM

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