• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Fixed or invalid
« Previous 1 … 91 92 93 94 95 … 99 Next »
Systems - Orleanais Jump Gate

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Systems - Orleanais Jump Gate
Offline Treewyrm
05-19-2020, 12:29 PM,
#11
Alchemist
Posts: 2,085
Threads: 61
Joined: Jul 2007

(05-19-2020, 12:25 PM)St.Denis Wrote:
(05-19-2020, 12:17 PM)Treewyrm Wrote: Hitbox is what you actually collide with, special model for physics engine. Gallia had a broken one that didn't work, you could just fly through most of it but also hit invisible walls, so a new one was made that matches what you see. In turn other issues with the model and now manifesting, it's a very old model made with lots of mistakes which affect path-finding mechanism in Freelancer. So hang on, it will get fixed properly, it's just not going to be reverted to broken state as one person had suggested us to do, that's what I'm saying.

Well, I am sure many of us didn't know that it had a broken hit box. I think what they were suggesting was that it worked, for docking purposes, like the normal Gates and now it doesn't. And that is the part they wanted reverted.

I am not sure having a broken hit box that allowed you to fly through some walls and hit invisible walls was/is abused to give an advantage.
The broken hitbox meant you could get through at weird angles and by flying through walls pretty much. Docking path was also wrong for the gate as well but previously it worked simply because hitbox was wrong too. Fixing hitbox had revealed the docking path being incorrect, and I've already pushed fix for that. So wait for next hotfix.


Messages In This Thread
Systems - Orleanais Jump Gate - by Kalhmera - 05-19-2020, 09:52 AM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 10:11 AM
RE: Systems - Orleanais Jump Gate - by Save My Soul - 05-19-2020, 10:20 AM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 11:49 AM
RE: Systems - Orleanais Jump Gate - by Groshyr - 05-19-2020, 11:50 AM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 11:53 AM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 12:08 PM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 12:17 PM
RE: Systems - Orleanais Jump Gate - by St.Denis - 05-19-2020, 12:25 PM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 12:29 PM
RE: Systems - Orleanais Jump Gate - by Hopewell - 05-19-2020, 12:21 PM
RE: Systems - Orleanais Jump Gate - by Decktare - 05-19-2020, 01:59 PM
RE: Systems - Orleanais Jump Gate - by Treewyrm - 05-19-2020, 02:10 PM
RE: Systems - Orleanais Jump Gate - by Save My Soul - 05-19-2020, 03:05 PM
RE: Systems - Orleanais Jump Gate - by Ramke - 06-03-2020, 10:43 PM
RE: Systems - Orleanais Jump Gate - by Lythrilux - 06-03-2020, 10:44 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode