• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Stories and Biographies
« Previous 1 … 90 91 92 93 94 … 681 Next »
Calliope's Ship Logs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Calliope's Ship Logs
Offline Dave Synk
05-19-2020, 07:52 PM, (This post was last modified: 05-20-2020, 08:10 PM by Dave Synk.)
#1
Jumper
Posts: 934
Threads: 86
Joined: Feb 2010


Log Entry 1: 827, May 5th
Author: Xander Cromwell
Location: MGS-Calliope



Pfff... been one long day hauling Helium over at Penny. The scenery was filled with independent prospectors, hired contractors just like us, trying to do a living. It was a good season so far. I can say I am thankful that the pirates got more active around the mining interests. No risk no payroll at the end of the day mm?

Had this interesting thing going around a couple of days back. It was this new fresh prospector trying his luck in the field like most of us. We got on our transponder an SOS beacon, quite at the far edge of the mining clouds. That usually sounds like a trap, but at times, there's people in need. Usually the shards can mess up the aft thrusters, making the ship losing a proper gyro balance, and you can drift into oblivion.

The hard part with drifting is that if your thrusters push you too hard, you could get crushed from G force. It causes nausea and faint in the lightest cases, or your head just turns into a sad smooshed up paste. But until you get to wake up if you're lucky, you are out of transponder range and lost for good.

So we analyzed the signal properly because... well let's say it's not our first signal to "bite" it. We weren't loaded up with cargo so The Calliope was rather light and easier to maneuver, plus that Dom is a magical navigator. Got us from the tightest situations that bretonian jackal. We had our regular array of "Flashies" armed and ready just in case.

Luckily for us it was indeed a ship in distress. Apparently the good old thruster problem appeared and they accidentaly rammed their ship on an asteroid. Luckily for them, they only hit the side of it. A young couple. They begged us to help them, for they were really terrified. We got them and we scrapped what we could from the ship so they could at least sell some parts of it to cover a small bit of their loss.

We got them also half a shipment of Helium. We had everything, but they had nothing left. After all, at the end of the day it's about taking care of each other mm? I worked on bigger mining barges with my crew in the Omegas, we know how hard it is to break from corporate control and try your own luck.

Their luck just ended.


Log Ended


Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.
- Sovereign
Reply  


Messages In This Thread
Calliope's Ship Logs - by Dave Synk - 05-19-2020, 07:52 PM
RE: Calliope's Ship Logs - by Dave Synk - 05-21-2020, 08:59 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode