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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Siege bloodlust

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Siege bloodlust
Offline Xenon
05-31-2020, 12:40 AM, (This post was last modified: 05-31-2020, 12:55 AM by Xenon.)
#25
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

I hope that this discussion remains civil and constructive.

The POBs are part of the game and the destruction of POBs also part of the game, both are valid but require a lot of enhancement and regulation. First of all, everybody must understand that there is no full perfect set of rules in life and every rule might require fixing and every rule can be evaded in a poor gaming spirit... It depends on the maturity of the community in my opinion to apply the set of rules and enhance it but not going around rules and causing troubles.

Since you recognize the past few lines then we can discuss the problem of POBs and it's sieging operations.
Aside from the defense arrays bug which is a great issue, i think that considering the balance between the POB's construction and the POB's destruction is very important, and I believe that it is the core of the problem. That balance should be abiding by the legal/good-spirit gameplay, roleplay, and server rules.

There should be a justification in roleplay to the high amount of capital ships brought to a certain siege. Some players would suggest that sieging operations should be justified in-RP especially the technology used and the number of capital ships used, etc.. & Some others would suggest implementing that in-game, BUT some players could still find other ways to evade that rule and maybe use indies and/or hire siege equipment ooRP and use it. The circle can keep going forever. The admins implement new rules and then others go around it. It can never end because the system itself requires a large fix and the community itself must help in it.

On the other side, constructing POBs should be justified in-RP no matter which core the installation is upgrading to. The construction & the destruction of Core (1) bases based on no-RP is a great mistake and I think that should be fixed. Neither the base owner(s) nor the attacker(s) should be allowed to construct or attack installations without RP especially on the discovery RP server. I would also strongly recommend using common-sense. Some players start shooting POB's because they tried to dock and the installation didn't let them.

They simply gather up and do minimal RP among each other and DO NOT include any of the POB administrators in that RP, then attach that link to the admins on a declaration of siege! - I think that this is such a brilliant way to go around common-sense. How can the base administrator even know that the installation is going to face an assault? ... and even if one of the administrators managed to find the declaration of siege thread and noticed that their installation is going to besieged then how can the POB owners contact the attackers in-RP? The POB administrator(s) do not know in-RP that the base is going to besieged.

They definitely can't because the current RP done by the attacker did not include any of the POB administrators and the POB owners have no idea about what is going to happen in-RP. Think about it for a second, it's common sense. There is no chance for the POB administrators to even RP with the attackers. Even if the POB is going to be destroyed, there was minimal-to-almost-none RP done in that case.

There are many benefits for discovery from the POB system, otherwise, it wouldn't be implemented from the beginning by @Cannon. I am not telling you that destroying POBs with minimal RP from the attackers and no chance for the defender to perform RP will kill discovery, no, but definitely will negatively affect discovery and even if that is happening, it's not a problem at all to siege or destroys a POB. Just use common-sense to give yourself and the opponent a real fair chance to RP and play the game...

Remember, You can fill a massive long thread with a complicated web of rules but at the end, if the community itself didn't use common sense by giving both sides a fair chance to RP and gameplay then that big wall of txt rules will be useless Wink - I know that managing & fixing all these leaks at the rules is a tiring, boring, annoying and ugly process to do, but this mod is great and deserves another very good push regarding the POBs issue. Good luck xD

My English is horrible, I know Tongue - Sorry I tried my best

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Messages In This Thread
Siege bloodlust - by Sniper - 05-30-2020, 11:13 PM
RE: Siege bloodlust - by jammi - 05-30-2020, 11:26 PM
RE: Siege bloodlust - by Sniper - 05-30-2020, 11:52 PM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:00 AM
RE: Siege bloodlust - by Champ - 05-30-2020, 11:33 PM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:00 AM
RE: Siege bloodlust - by Shiki - 05-30-2020, 11:45 PM
RE: Siege bloodlust - by Maltz - 05-30-2020, 11:50 PM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:08 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:17 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:40 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:43 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:49 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 02:48 AM
RE: Siege bloodlust - by HoakinBlackforge - 05-31-2020, 07:23 AM
RE: Siege bloodlust - by Shiki - 05-31-2020, 12:03 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:19 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:21 AM
RE: Siege bloodlust - by Hokan - 05-31-2020, 12:04 AM
RE: Siege bloodlust - by Shiki - 05-31-2020, 12:18 AM
RE: Siege bloodlust - by Groshyr - 05-31-2020, 12:24 AM
RE: Siege bloodlust - by Karlotta - 05-31-2020, 12:21 AM
RE: Siege bloodlust - by Shiki - 05-31-2020, 12:21 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:34 AM
RE: Siege bloodlust - by Kazinsal - 05-31-2020, 12:22 AM
RE: Siege bloodlust - by Binski - 05-31-2020, 02:11 AM
RE: Siege bloodlust - by Darkseid667 - 05-31-2020, 05:20 AM
RE: Siege bloodlust - by Lythrilux - 05-31-2020, 12:23 AM
RE: Siege bloodlust - by Champ - 05-31-2020, 12:28 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:36 AM
RE: Siege bloodlust - by Xenon - 05-31-2020, 12:40 AM
RE: Siege bloodlust - by darkwind - 05-31-2020, 02:57 AM
RE: Siege bloodlust - by Couden - 05-31-2020, 12:50 AM
RE: Siege bloodlust - by Kazinsal - 05-31-2020, 12:50 AM
RE: Siege bloodlust - by Paddy. - 05-31-2020, 01:21 AM
RE: Siege bloodlust - by Karlotta - 05-31-2020, 02:56 AM
RE: Siege bloodlust - by Jayce - 05-31-2020, 03:31 AM
RE: Siege bloodlust - by Binski - 05-31-2020, 04:21 AM
RE: Siege bloodlust - by Kazinsal - 05-31-2020, 03:35 AM
RE: Siege bloodlust - by Jayce - 05-31-2020, 04:36 AM
RE: Siege bloodlust - by SnakThree - 05-31-2020, 05:04 AM
RE: Siege bloodlust - by E X O D I T E - 05-31-2020, 05:26 AM
RE: Siege bloodlust - by SnakThree - 05-31-2020, 05:34 AM
RE: Siege bloodlust - by E X O D I T E - 05-31-2020, 05:46 AM
RE: Siege bloodlust - by Reddy - 05-31-2020, 06:16 AM
RE: Siege bloodlust - by LuckyOne - 05-31-2020, 07:35 AM
RE: Siege bloodlust - by Darkseid667 - 05-31-2020, 08:03 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 10:28 PM
RE: Siege bloodlust - by Paddy. - 06-01-2020, 01:39 AM

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