• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 20 21 22 23 24 … 780 Next »
Ore Changes, the problems with it.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you agree?
You do not have permission to vote in this poll.
Yes
80.65%
25 80.65%
No
19.35%
6 19.35%
Total 31 vote(s) 100%
* You voted for this item. [Show Results]

Ore Changes, the problems with it.
Offline LaWey
05-31-2020, 05:09 AM, (This post was last modified: 05-31-2020, 05:26 AM by LaWey.)
#13
SCEC studying YOU
Posts: 1,298
Threads: 69
Joined: Jan 2018

*was edited to add snak3 points*
(05-31-2020, 04:51 AM)E X O D I T E Wrote: Honestly, the biggest problem with the Ore changes is that it looks exactly like the "lol, cut systems to force interaction" meme that swept the devteam a few years ago when they decided to cut the Discovery from Discovery Freelancer in favor of pushing traders into the same few routes to please the pirate players. Except this time, now my piratical self knows with 100% certainty exactly where that other trader will be.

Indeed. And since people not forced to make money solely by trade, that meme approach looks totally weird.

(05-31-2020, 04:51 AM)E X O D I T E Wrote: The best Ore fix would be to offer the old sellpoints back at 80-90% credits/sec. That way, connectivity isn't completely pooched (see: Pscrap to Valetta/Tripoli or Alabama is a lot closer to Xeno Relics or Iridium Ore/Azurite Gas than Pscrap to FP9 then 120k to the nearest ore field.)

I will add to this - short routes cutting actually was a right step. I would first try to set more stolen goods hubs on base of old fences/unlawful consumers hubs, which going along of new routes, looking that they not extremely short + provide in total equal possibilities to sell stole cargo for all pirates.

(05-31-2020, 05:06 AM)SnakThree Wrote: As someone who has been trading regular commodities for most of the time, not having miner friends to fill me up, I can calmly claim that most of the complaints about ore economy rework is moot.

RP opportunities are not lost due to removed routes, you can trade regular commodities, including "refined metal" - instead of Gold Ore to Liberty, get Gold, etc.

So what that few routes are gone? Adapt to it. Your most favorite route happened to be most profitable and very RP for you? Maybe that's just a stretch for you to feel good about your choice to run best route?

I managed to survive losing occasional Gold Ore run to Liberty for my Ageira Stegodon. I'll just go back to trading something that makes more sense for Ageira to be importing back to Liberty rather than choosing only most profitable ore routes.

All of this true, and its exactly where problem is: those who liked to combine money farming and trading RP for some affected factions, now will choose mission farming, what isnt promote pirate-trader interactions. So question - and why that was needed?

(05-31-2020, 05:06 AM)SnakThree Wrote: Ore economy has been ruined ever since POB introduction, allowing passive and single-player experience to collect it from POBs. Previously it was all about filling it on transports on the spot, face-to-face. Now it is just about finding POB that has ore for your ship.
Not addressing PoB - related ore mining/distribution is another problem why this rework just ducttape.
Reply  


Messages In This Thread
Ore Changes, the problems with it. - by Hokan - 05-30-2020, 09:42 PM
RE: Ore Changes, the problems with it. - by Lemon - 05-30-2020, 10:13 PM
RE: Ore Changes, the problems with it. - by LuckyOne - 05-30-2020, 10:28 PM
RE: Ore Changes, the problems with it. - by Hokan - 05-30-2020, 11:19 PM
RE: Ore Changes, the problems with it. - by Karst - 05-31-2020, 12:09 AM
RE: Ore Changes, the problems with it. - by Mick - 05-31-2020, 12:32 AM
RE: Ore Changes, the problems with it. - by Sniper - 05-31-2020, 12:52 AM
RE: Ore Changes, the problems with it. - by Groshyr - 05-31-2020, 12:55 AM
RE: Ore Changes, the problems with it. - by Hokan - 05-31-2020, 01:53 AM
RE: Ore Changes, the problems with it. - by LaWey - 05-31-2020, 02:36 AM
RE: Ore Changes, the problems with it. - by E X O D I T E - 05-31-2020, 04:51 AM
RE: Ore Changes, the problems with it. - by LaWey - 05-31-2020, 05:09 AM
RE: Ore Changes, the problems with it. - by SnakThree - 05-31-2020, 05:06 AM
RE: Ore Changes, the problems with it. - by Sabru - 05-31-2020, 05:23 AM
RE: Ore Changes, the problems with it. - by Lemon - 05-31-2020, 07:38 AM
RE: Ore Changes, the problems with it. - by Hokan - 05-31-2020, 10:24 AM
RE: Ore Changes, the problems with it. - by Lemon - 05-31-2020, 11:33 AM
RE: Ore Changes, the problems with it. - by Lord Helmchen - 05-31-2020, 11:12 AM
RE: Ore Changes, the problems with it. - by Karst - 05-31-2020, 11:22 AM
RE: Ore Changes, the problems with it. - by Hokan - 06-01-2020, 11:44 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode