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Siege bloodlust

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Siege bloodlust
Offline LuckyOne
05-31-2020, 07:35 AM, (This post was last modified: 05-31-2020, 07:40 AM by LuckyOne.)
#48
Armed to the Teeth
Posts: 535
Threads: 15
Joined: Apr 2020

(05-31-2020, 05:34 AM)SnakThree Wrote: Attackers need to have prepared battleships to siege, which costs money. Money obtained via ingame activities. For example, to make LNS battleship for sieging illegal POBs, I spent over a billion of my own credits that I earned via trading on my Ageira ship. That's activity.

Also, I defended POBs on few occasions with great success. It just requires to involve people who are not dulled out from POB supplying and understand how group fight works. It's up to defenders to be ready for a fight rather than hope for POB to be immune from any risk associated with building one.

The thing is, the attackers only need to pay the setup cost once to siege a (potentially) unlimited number of POBs, and the defenders/builders need to pay the initial + ongoing costs, and do it for each POB they lose. It's not very fair, is it?

I wouldn't go as far as making Battleships perma-die or try to enforce longer PVP death, as that would be setting a bad precedent, and make sieges a report-fest with tons of work for the admins. An ammo based mechanic as jammi suggested would probably be the best. It adds risk for the attackers where there is very little to begin with, and puts a natural limit on how long sieges can last (as long as the attackers can bear the costs of losing ammo on death).

Another option could be to make the ammo launchers be produced on other POBs, adding another timesink / RP requirement for sieges, but that might be going dangerously close to Binski wetdreams Angel . And it would seem to defeat the point for people who siege POBs because they dislike there being too many, because they would need POBs of their own to siege effectively.

Of course some factions don't have cruisers and up so maybe there also need to exist a smaller launcher/ammo version, allowing smaller factions to also siege effectively. Or better yet introduce a civilian / available to all battlecruiser that can only effectively be used for sieges. Make it something like a militarized 5ker capable of only mounting enough guns to siege, but not defend itself and instead rely on fighter / gunboat cover for protection.

(05-31-2020, 06:16 AM)Reddy Wrote: Another PoB thread, jeez

Right now PoB are so darn easy to spam and require little investment for a core 1, make them cost 10 times as much or more(rn its 1-2million+base builder), having a clutter of PoBs all around makes it unsightly and annoying to pvp around if they have weapon platforms (i.e Bering, NY)

also agree with them costing less resources and time investment so the thought of losing one wouldn't sting as much

But core 1 are supposed to be "disposable" POBs. They should be used for smuggling / illegal activities / temporary storage. They provide lawful heavy assets something to do in absence of other players. PVP-ing around them should be annoying, that's their purpose. If you need to PVP near them you should call for some heavy backup and destroy the POB first.
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Messages In This Thread
Siege bloodlust - by Sniper - 05-30-2020, 11:13 PM
RE: Siege bloodlust - by jammi - 05-30-2020, 11:26 PM
RE: Siege bloodlust - by Sniper - 05-30-2020, 11:52 PM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:00 AM
RE: Siege bloodlust - by Champ - 05-30-2020, 11:33 PM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:00 AM
RE: Siege bloodlust - by Shiki - 05-30-2020, 11:45 PM
RE: Siege bloodlust - by Maltz - 05-30-2020, 11:50 PM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:08 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:17 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:40 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:43 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:49 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 02:48 AM
RE: Siege bloodlust - by HoakinBlackforge - 05-31-2020, 07:23 AM
RE: Siege bloodlust - by Shiki - 05-31-2020, 12:03 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:19 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 12:21 AM
RE: Siege bloodlust - by Hokan - 05-31-2020, 12:04 AM
RE: Siege bloodlust - by Shiki - 05-31-2020, 12:18 AM
RE: Siege bloodlust - by Groshyr - 05-31-2020, 12:24 AM
RE: Siege bloodlust - by Karlotta - 05-31-2020, 12:21 AM
RE: Siege bloodlust - by Shiki - 05-31-2020, 12:21 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:34 AM
RE: Siege bloodlust - by Kazinsal - 05-31-2020, 12:22 AM
RE: Siege bloodlust - by Binski - 05-31-2020, 02:11 AM
RE: Siege bloodlust - by Darkseid667 - 05-31-2020, 05:20 AM
RE: Siege bloodlust - by Lythrilux - 05-31-2020, 12:23 AM
RE: Siege bloodlust - by Champ - 05-31-2020, 12:28 AM
RE: Siege bloodlust - by Sniper - 05-31-2020, 12:36 AM
RE: Siege bloodlust - by Xenon - 05-31-2020, 12:40 AM
RE: Siege bloodlust - by darkwind - 05-31-2020, 02:57 AM
RE: Siege bloodlust - by Couden - 05-31-2020, 12:50 AM
RE: Siege bloodlust - by Kazinsal - 05-31-2020, 12:50 AM
RE: Siege bloodlust - by Paddy. - 05-31-2020, 01:21 AM
RE: Siege bloodlust - by Karlotta - 05-31-2020, 02:56 AM
RE: Siege bloodlust - by Jayce - 05-31-2020, 03:31 AM
RE: Siege bloodlust - by Binski - 05-31-2020, 04:21 AM
RE: Siege bloodlust - by Kazinsal - 05-31-2020, 03:35 AM
RE: Siege bloodlust - by Jayce - 05-31-2020, 04:36 AM
RE: Siege bloodlust - by SnakThree - 05-31-2020, 05:04 AM
RE: Siege bloodlust - by E X O D I T E - 05-31-2020, 05:26 AM
RE: Siege bloodlust - by SnakThree - 05-31-2020, 05:34 AM
RE: Siege bloodlust - by E X O D I T E - 05-31-2020, 05:46 AM
RE: Siege bloodlust - by Reddy - 05-31-2020, 06:16 AM
RE: Siege bloodlust - by LuckyOne - 05-31-2020, 07:35 AM
RE: Siege bloodlust - by Darkseid667 - 05-31-2020, 08:03 AM
RE: Siege bloodlust - by Grumblesaur - 05-31-2020, 10:28 PM
RE: Siege bloodlust - by Paddy. - 06-01-2020, 01:39 AM

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