• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Archived Creation Requests
« Previous 1 2 3 4 5 6 Next »
THP| - "The Hyperspace People"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

THP| - "The Hyperspace People"
Offline The League
06-01-2020, 02:41 AM, (This post was last modified: 06-01-2020, 04:57 AM by The League. Edit Reason: HC member wanted 5kers, but that would be too OP. Fixed! )
#1
Member
Posts: 206
Threads: 46
Joined: Dec 2017

Overview

The League of Navigators, informally named "The Hyperspace People", is a neo-feudal society centered on "Bricks". The large Carriers, most of which having been produced off of blueprints, were found to have excellent amounts of cargo to carry people and goods, and so a commercial enterprise began.

As it turns out, being able to deliver anything anywhere in Sirius in a matter of minutes is a big deal, and so The League's constituent merchant captains were able to make a mint. The legacy of the old group of smugglers, scientists, and explorers that made up the core of The League still sticks around, and so The League is often fascinated with pushing beyond the limits of Sirius. With their Horizon-pattern Jump Drives, they have been able to completely shun all Ageira and Ageira-derived technology. Relieved of this onerous burden, their fuel costs were expected to shoot into the metaphorical stratosphere, but they could just pay off regular runners to do the actual planetary stuff within Sirius. Not using the Trade Lanes and Gates, while appearing on paper to be a major slowing factor, would not really affect them due to Colossus doing the heavy calculation work.

The Colossus Intelligence Engine is the heart and soul of the League's Carriers: Due to advances in the field of psychic communication, Colossus allows for League Carriers to instantaneously communicate with one another, serving as a gestalt consciousness across all the Bricks.


The Fukuda System

The Fukuda System is somewhat similar to the Babylon Sector, albeit located deep within the Barrier. The expeditionary fleet consisting of Mama Brick, Magic Brick, Maximum Brick, Lucky Break, and Rush Job arrived in the system in late 825 A.S. and began evaluating the system for a full-scale colonization effort. Time would tell if things would go well. At least they got a shipyard up and with their Horizon-pattern Drives, they, and they alone, could access the System. Whatever you think goes on in there is what goes on in there.

* This ID may only be flown by members of the THP| Official Faction.
The League of Navigators is a well-organized commercial hyperspace operation. Their vessels often emit anomalous psychic signals and a large portion of the mass of their Merchantman Carriers appears to be biological. They are believed to have ties to organized smuggling rings, and a secret shipyard in the Edge Worlds.
Pilot carrying this quasi-lawful ID is a Leaguesman, who:
- Can attack any ship in self-defense or to protect a friendly or allied ship.
- Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train, Pilgrim Liner, and l'Ane.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats

Diplomatic Stance
-0.8

Nomads
Nomad Vagrants
Wild


-0.59

Gammu AI

-0.3

Outcasts
House Police
House Navy

0

Everyone not otherwise listed

+0.7

Gallic Confederacy
Unioners
The Core
The Order
Corsairs
Zoners

Member list:
@E X O D I T E
@Katt Horizon
@Praxor23
@Greylock
@JC8
@Nick Harrison
@Elune
(And a bunch of inactive peeps who may or may not pop in.)

No money because we're already on the tracker. (sun)

(01-15-2018, 08:58 AM)The League Wrote: As long as your questions, comments, or concerns are presented, they will be addressed.
If you believe that you have been wronged by one of our guys, contact us for it to be redressed.
If you are a hot chick, kindly show up to our parties undressed.
Discord || Skype || Feedback || Information & Updates || Reporting Channel || Archived Recruitment || Assets Database||  Contracts Board
T H E . C O M P U T E R . I S . Y O U R . F R I E N D
Reply  


Messages In This Thread
THP| - "The Hyperspace People" - by The League - 06-01-2020, 02:41 AM
RE: THP| - "The Hyperspace People" - by E X O D I T E - 06-15-2020, 03:55 AM
RE: THP| - "The Hyperspace People" - by Traxit - 06-15-2020, 04:19 AM
RE: THP| - "The Hyperspace People" - by E X O D I T E - 06-15-2020, 05:03 AM
RE: THP| - "The Hyperspace People" - by Traxit - 06-15-2020, 05:20 AM
RE: THP| - "The Hyperspace People" - by E X O D I T E - 06-15-2020, 05:31 AM
RE: THP| - "The Hyperspace People" - by Squad - 09-21-2020, 12:55 AM
RE: THP| - "The Hyperspace People" - by Typrop - 09-21-2020, 01:17 AM
RE: THP| - "The Hyperspace People" - by AuruemSaber - 09-21-2020, 01:45 AM
RE: THP| - "The Hyperspace People" - by Groshyr - 09-21-2020, 03:12 AM
RE: THP| - "The Hyperspace People" - by Champ - 09-21-2020, 05:28 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode