• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 14 15 16 17 18 … 547 Next »
Sprague and it's population

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Sprague and it's population
Offline Hubjump
06-10-2020, 11:15 AM, (This post was last modified: 06-10-2020, 11:31 AM by Hubjump.)
#14
Member
Posts: 606
Threads: 37
Joined: Apr 2014

(06-10-2020, 10:04 AM)Erremnart Wrote: I'm not sure if it makes sense for Bretonia to resettle such a large population on that inhospitable planet. After all, Bretonia is after exhausting war with Gallia and even basic care for billions of people could send nation's budget spiralling out of control, let alone taking care of refugees, restoring industry and colonizing Sprague all at once.

Restoring war torn nation is very expensive project and RP should strongly reflect that. Things like increasing poverty nation-wide, rising crime and dissent, or economy collapse tied with deactivating several capital ships due to budget restraints could bring interesting roleplay situations, including venturing out of nation bubble, and seeking help and investments Sirius-wide.

I suggest inspiring by inRL Great Britain Empire, which fought and won two terrible wars, but it was always at the great cost.

You underestimate the absurd pockets of gold rich Bretonia.
Her infrastructure is what's exhausted, not her pockets. God that makes me sound like such a tool.

(06-10-2020, 09:43 AM)Shiki Wrote: Markam I understand refugee problem, there are just much less fishy ways to execute it. Player RP around the place is very nice. But making progress that other houses make for a century long periods of time in a decade is mary sue play, but house.

This is the fault of the previous Devs over the past decade for having the story progress at a deceased snails pace to suddenly rocket along. The details of things like this were essentially raped when concerning the greater story. It could have made more sense but not enough time was spent filling out ideas such as the population problem in the past. There would definitely be more stations and possibly Freeports popping up in space too but I can't help feeling you want to jettison these people else where just to weaken Bretonia even more out of bias. What I look forward to is what BAF is going to do with all its veterans who can't fit into society once all the fighting is over. That's a much more real problem considering the history and drafting laws and that took place when London was besieged.

And civil wars aren't really working and never have. I'd personally like to avoid them from here on.

I want to make some small suggestions:
A station(s) akin to that of Themes outpost outside of Sprague and Gran Canaria.
A more clear and efficient way to connect Exeter closer to Newlondon. I'm not sure how for this one, I guess just complete the gates and lanes connected with Pool and bring those closer. or even shift Cambridge a little to make the lane smaller. but as it stands cruising through Dublin is the fastest way. Or have a gate begin construction in Dublin.
Reconnect Newcastle in a better way. Possibly with a gate to Manchester. Again, to alleviate the use of Jumpholes by lawfuls.
Our house is split up and doesn't feel like a house right now. Even Leeds could do with some repaired infrastructure. It's not like the Enclave are going to come out with Valors anymore lore wise.
And my final suggestion. A gigantic station outside Planet Leeds like that of Waterloo or the domes of a Freeport to again facilitate the population problem. Civilian stations.

Liberty corporations can have more leverage in the ownership of such stations.

A little more daydreaming has me once again long for Molly activity, The unlawfuls of Bretonia could get larger and recruit more as more impoverished people would turn to crime.

Another edit here.
The jumphole connections of Dublin could be diverted to the undeveloped Lambda quadrant to encourage the use of lanes more to get to these far territories.
And the Lambda quadrant its self (That hollow area in the bottom left of the map) could fit a few systems for the Enclave to expand into and have conflicts in with other unlawfuls since they them selves are roughly OC/Sair strength and that would alleviate pressure off the Sairs for them to maybe have a reason to exist again.

Edit: Oh lawdy here we go. So all of this should have been done over the last 10 odd years. But wasn't. Because stagnation. It sounds Mary sue I won't lie but that to me is mainly because the story has gone from 10% to 200% in the last year and a half getting on for two.
Reply  


Messages In This Thread
Sprague and it's population - by Shiki - 06-10-2020, 08:19 AM
RE: Sprague and it's population - by Monsieur Baguette - 06-10-2020, 08:26 AM
RE: Sprague and it's population - by Vitoniz30 - 06-10-2020, 08:32 AM
RE: Sprague and it's population - by Reeves - 06-10-2020, 08:52 AM
RE: Sprague and it's population - by Shiki - 06-10-2020, 08:55 AM
RE: Sprague and it's population - by Reeves - 06-10-2020, 08:56 AM
RE: Sprague and it's population - by Shiki - 06-10-2020, 08:59 AM
RE: Sprague and it's population - by Reeves - 06-10-2020, 09:01 AM
RE: Sprague and it's population - by Markam - 06-10-2020, 09:16 AM
RE: Sprague and it's population - by Y'berg - 06-10-2020, 09:18 AM
RE: Sprague and it's population - by Shiki - 06-10-2020, 09:43 AM
RE: Sprague and it's population - by Erremnart - 06-10-2020, 10:04 AM
RE: Sprague and it's population - by Cameron - 06-10-2020, 10:47 AM
RE: Sprague and it's population - by Hubjump - 06-10-2020, 11:15 AM
RE: Sprague and it's population - by Traxit - 06-10-2020, 12:00 PM
RE: Sprague and it's population - by Erremnart - 06-10-2020, 12:05 PM
RE: Sprague and it's population - by Thunderer - 06-10-2020, 12:05 PM
RE: Sprague and it's population - by Y'berg - 06-10-2020, 01:53 PM
RE: Sprague and it's population - by Shiki - 06-10-2020, 02:24 PM
RE: Sprague and it's population - by Y'berg - 06-10-2020, 02:54 PM
RE: Sprague and it's population - by Shiki - 06-10-2020, 03:17 PM
RE: Sprague and it's population - by Erremnart - 06-10-2020, 03:03 PM
RE: Sprague and it's population - by Y'berg - 06-10-2020, 03:15 PM
RE: Sprague and it's population - by Y'berg - 06-10-2020, 03:35 PM
RE: Sprague and it's population - by Wesker - 06-10-2020, 04:56 PM
RE: Sprague and it's population - by Kanzler Niemann - 06-10-2020, 08:53 PM
RE: Sprague and it's population - by Hemlocke - 06-11-2020, 02:16 AM
RE: Sprague and it's population - by Ruise - 06-11-2020, 08:09 AM
RE: Sprague and it's population - by Reno - 06-11-2020, 02:12 PM
RE: Sprague and it's population - by Doc Holliday - 06-15-2020, 01:42 AM
RE: Sprague and it's population - by Markam - 06-15-2020, 03:12 AM
RE: Sprague and it's population - by Shiki - 06-20-2020, 11:00 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode