(06-15-2020, 09:43 AM)Groshyr Wrote: Using transports for silent trade when no pirates are capable to stop you and/or provide with RP more than "2 mil and dai"? Nah, I'd rather farm missions and so Brets will raid Aquitaine while me farming there.
or simple: MISSIONS CREATE MORE INTERACTION THAN TRADE BECAUSE YOU REMAIN WITHIN VERY SMALL ZONE AND SO ANYONE CAN COME AND INTERACT
Reminder: Trade forces you to go through several of such very small zones where anyone can come and interact (called bottlenecks).
But if we gotta stress the activity concentrating benefit of missions, why not make good use of that feature?
Idea: restrict gunboat and higher difficulty missions to bases in warzones, and if required, rearrange destroy_vignette zones to be near combat areas and easily accessible by both sides of an open conflict.
This was the approach that was always intended for phase 2 of the PVE rework anyway. Top tier missions will be located in conflict systems and phased out of other areas. I think Kaz is also considering some code amendments to account for larger ships just farming smaller ones and making bank while taking absolutely no risks whatsoever.
Heavy solo battleship with MKViii die to high level cruiser/dessie missions and you end up close to 0 bars very often when you want to have high $/hr with tank loadout.
The only thing that's an issue from cap perspective is the Cruiser+ vs gunboats giving too much money for no risk or even damage - you can just nerf GB prizes in tomorrow's patch and all is well
And then focus on making trading more fun and/or buffing profits from it.