(06-15-2020, 01:34 PM)Karst Wrote: All of you who are saying one variant or another of "but missions are fun and it's great that they are profitable" are missing a very important point:
Quote:there's literally no reason to use transports anymore
Transports no longer have any reason to exist besides supplying bases. As I said, I do like making money with missions, but I quite literally have no reason to log transports anymore. Why bother? I can make more money in greater safety with missions.
For its whole existence, disco's basic game concept has involved traders tempting pirates, who in turn tempt lawfuls. I think there's a fundamental problem with transports no longer having a purpose, and it's kind of hard to believe that anyone wouldn't see an issue with it. I get that powertrading is relatively "boring", but it's kind of a basis of interaction. If money-making is based entirely on PVE instead of trading, the entire game will become nothing but combat ships.
In greater safety? Don't know about that when anything logged in is a walking PvP target. As a Lawful I'll shoot Unlawfuls that farm missions. There's no point to use transports because they're not fun to fly. People will fly things if they're fun, and transports are not.
Think of it this way: instead of thinking "how can we nerf missions to make people fly transports?" ask "how can we make transport gameplay more fun?". If an interaction or type of activity isn't fun people won't do it. That's the fundamental issue here. Even when I was dirt poor I'd still just rather sell my ships, pester people for money or not play the game at all than trade outside of events.
And yeah I agree with people that silently f2/f3ing transports are infinitely worse at activity contribution than missions are.
(06-15-2020, 01:45 PM)Lucas Wrote: Unpopular opinion that instead of nerfing missions, transports should be buffed. 5.5k/6k cargo haulers for actual shipping factions like Imperial Shipping? Please..?
There should be progression in transport cargo sizes. Right now you start off with a dinky freighter, get a medium transport, and quickly find yourself in a 5ker. Regions should have clear transport progression sizes, and a larger range of them at that.