I do kind of see trading as inherently flawed because the failure state of losing your cargo/destruction encourages the type of gameplay/playstyle that offers the least fun interactions imaginable because ideally, you want to interact with nobody who could waste your time or destroy you. Sadly, it is 50% of what Freelancer has to offer. The other 50% is shooting. It is nice that missions now are equally as attractive as trading. The numbers probably just need a bit of twiddling.