(06-15-2020, 01:58 PM)sajuuk111 Wrote: Cut mission rewards in 25% make every mission
NPC drop an unique item that we can buy special things or
NPC drop an unique commodity that we can haul to a far away place
Both requires teamwork and a "transport" hauling things to ensure that we both have fun pewpewing ships and you can also do a trade run that is pretty risky but very rewarding.
So to get the maximum profit, you need to cooperate with people
However, 50% of people logging in are not active in discord nor forums. We need an ingame portal where people can talk.
This is a good idea. Make fully cashing out from missions take more time and effort. It also encourages piracy of mission cargo (something that is now non-existent, except sci-data / Nom remains).
(06-15-2020, 02:37 PM)Busy Miner Wrote: Pilots. Make all NPC pilots as (or more) expensive as (than) Rogues/Xenos/Pirates/Outcasts in Pennsylvania, Cruiser Captains and Admirals even more so, with more sellpoints. Problem solved.
I'd love to see NPC pilot prices buffed a bit (but only the high rank ones, low effort background NPCs should not be worth much). Crossfire has a nice system where every NPC drops pilots of different ranks. I believe the commodities are already in-game but it was never implemented fully. You just need to split the current bounty in bounty payout + pilot sell price.
This would also make interesting to RP a prison transport or something. Imagine offering your transport services to mission farmers so they can continue mission farming while you cart the spoils to the nearest prison.
Making some mission zones "overlap" is also an interesting idea that came to my mind. Imagine two opposing factions mission farming, but then they pick the missions close to one another and suddenly you find yourself in a big battle with NPCs and lots of players. Sort of like the campaign missions, but more fun!
Also, trade (especially in smaller ships) / smuggling needs a rework so there's more incentive to do it, but that's not the topic of this thread.