(06-16-2020, 01:02 AM)Sava Wrote: Missions shouldn't be more profitable than ore trading (as they are now).
PvE Freelancing is not overpowered.
The industry of war has always been more profitable than mining in real life.
People are a gaming community's most valuable commodity, more than credits, equipment, etc. Some people prefer to PvE instead of PvP. The reasons I've seen in this thread so far from people backing up the OP have had to do with PvP interactions and profit.
On the topic of PvP Interactions:
Players hunting players that are doing missions should play it smart and not attack the missioning ship when it's 10k or 5k from a dock, and should wait until they are weak from battle damage to strike. If anything, the increased PvE from the now more profitable missions actually expose the PvE'ers to PvP, and it does not result in PvP denial.
On the topic of Profit:
A ship for trading/smuggling (Solo AFK Powertrading Max Profit: 120,000,000 credits per hour).
The cost of an average Transport (Atlas: 4300 cargo): 60,000,000
ADDING PEOPLE TO AFK POWERTRADING INCREASES PROFIT, MULTIPLYING IT FOR MINEABLE COMMODITY COLLABORATION.
A ship for PvE Freelancing (Solo PvE Freelancing Profit: 125,000,000 credits per hour).
The cost of a Battleship: 400,000,000 to 515,000,000.
The cost of armor: CapVI - 250,000,000 through CapVIII - 895,000,000
ADDING PEOPLE TO PVE FREELANCING REDUCES PROFIT, AS THE CREDITS ARE SPLIT BETWEEN PLAYERS.
Not everyone is an extrovert, not everyone is a partygoer, not everyone has an amazing club of people that can log in their favor. Game activities like missioning which favor loners, introverts, people that like spending time alone, should have good profitability.
Mission loners can barely stack a lot of Sci Data from killing enemy capital ships because capital ship NPCs are super overpowered in terms of damage, since NPCs ignore the "power meter" and just fire when their guns are off cooldown so capital ships doing missions usually die to a rain of forward guns, heavy turrets and mortars.
Many of these missioning ships are also leeched by lowbies, newbies, and trolls that go AFK near the ship doing missions to steal bounty profit, so the kill bonus shouldn't be touched or it would make greedy killbonus leeching unbearable.
I do not think that mission profit should be nerfed. The maximum cut I could tolerate is 10%, if it does not affect kill bonuses.
Respecfully
"It is a cold universe until you know God as your Father, and then it becomes a home. Even the next life simply becomes the Father's house, home."
—David Pawson