Just gonna bump this since I see people saying it should be what's already planned.
(06-15-2020, 02:39 PM)Haste Wrote: I think it's been said that it's already coming with phase 2: Missions just need to be less profitable when done in random locations all over the game universe, with the most profitable ones only being in very specific areas. That way they'd be much less safe (people would see you in "Mission Running System A" on the player list and know what you're up to) and more easily interrupted.
They're probably also not perfectly balanced. I'd like mission running in fighters to be both more difficult and more profitable, perhaps requiring duos or larger groups to really do efficiently. I think every class of ship should have access to a decent mission option in the highest "tier", and I'd like that tier to be difficult enough that you can actually die while doing it unless you come prepared (i.e. with friends).
I do think that killing off the Transport-Pirate-Lawful cycle with highly-profitable missions available all over the place is bad long-term.