(06-16-2020, 03:42 AM)Its Raisu Wrote: People seem to be having kneejerk reactions to the profitability of PvE because people sitting in bigger caps can farm lower-tiered faster than farming those of equal tier.
Reducing the reward overall reduces it for everyone including the valid cases where it should remain what it currently is.
Also, you almost have to go one tier below your ship's tier because NPC spawns can be pretty painful and unreliable for mission completion if you're in say a cruiser doing cruiser missions.
What I would rather see, is:
1) Introduce a diminishing effect to rewards when you're over-tiering (ie: Cruiser killing snubs, Battleships killing gunboats) -- A gunboat killing snubs, for example, should be fine and not penalized.
2) What would be the prospects of potentially make it so that mission npcs don't consist of a single type of ship.
If a mission currently spawns 4 Cruisers, make it spawn 2 cruisers and 4 gunboats instead.
If a mission currently spawns 2 battleships, make it spawn 1 battleship and 2 cruisers.
If a mission currently spawns 4 gunboats, make it spawn 2 gunboats and 6-8 fighters.
Something along those lines
The problem is that the Gunboats are too profitable per time involved. Nomad GBs in Delta are 900k a pop right now. That's 300k less than a Cruiser, which spawns in a max pack of 5, as opposed to GBs spawning in groups of 8.
7,2 million vs 6 million per wave, and for much less risk of taking damage in a heavy cap.