Yeah Ideally you'd have lucrative systems for opposed factions that have bases in the same system and have their mission zones overlap, make them spawn missions vs the opposing factions NPCS to make the RP straightforward too.
But there's issue with spawns right
I know e.g Hesperia's just busted because of zones
Tbh I'd prefer not to have the freeport solution because it turns the whole system into an oorp mess
But it's the only one easy to implement it seems devs?
It does work in Delta for nomad vs core/FP missions, but the openness of freeport to everyone messes with the balance and incentive to act in rp