Here's a brief video as a demonstration for those of you that might have been struggling with missions.
The risk to myself in this mission is zero. I have a CauVIII, but I could have done that mission with an AU or even no armor at all.
Missions are cool & good and all but the "challenge" of a six minute mission against gunboats is nonexistent.
I'm excited by the possibility of shipclass-dependent rewards, since doing a gunboat mission on a gunboat can actually be challenging, while with a battlecruiser you get....this. I think adapting the rewards to actually reward challenging yourself could solve the problem.
I also think (and this is something pretty much no-one has addressed) the general principle of making money substantially faster than was previously possible is fundamentally problematic. And it doesn't even matter that it's missions for that to be an issue, it'd also be problematic if there were suddenly a normal length ore route that pays 16k or whatever. Most people are aware that there's a lot of inflation in the disco economy, and we keep talking about "money sinks" and the need to have more of them. Well, if there's going to be a way to make a lot more money than before, there's an obvious need to take that money out of the economy again, too.