• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
1 2 3 4 5 … 778 Next »
POB Change Suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Poll: Changes to the player operated base plugin:
You do not have permission to vote in this poll.
are needed
67.01%
65 67.01%
might be needed
19.59%
19 19.59%
are not needed
13.40%
13 13.40%
Total 97 vote(s) 100%
* You voted for this item. [Show Results]

POB Change Suggestions
Offline Binski
06-17-2020, 09:34 PM,
#19
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013


Suggestion
Type: Rules / POB Plugin / Economy
Title: Change player death timer penalty for [capital?] ships that die as part of a declared siege, add ammo requirement for Weapons Platforms.

Specifics
  • Make it a server rule that any ship killed in pvp during a base siege cannot attack that base for 48 hours.
  • Add a requirement to POB mechanics: Each WP module requires at least 100 units of (any plausible ammunition commodity or commodities) to respawn.
Potential Problems
  • RE: Death timer: Players will be required to schedule around common availability for additional waves if they took heavy losses a previous time. (no forseeable mechanical problems)
  • RE: Weapons Platforms: Programming will require the base check for units of ammo before initiating the respawn, no known mechanics problems but that's for a Dev to decide.
Example of Effect
RE: Death Timer: Bases will not be destroyed as fast since ships lost to defenders will not be able to oorply respawn and return to the siege within just one hour.

RE: WP Ammo - bases could slowly be disarmed and depleted of WP's simply by targeting them and continuing to focus on them until ammo is depleted. This will require base owners to ensure a flow of ammo supplies on their own, and like shield fuel, require supplying during a siege (for those less prepared).

Further Discussion
Why this change? : Bases that are here for years should not be getting destroyed because their attackers are nearly infinite in quantity (which is what one hour death timer's allow). Capital ships wield a great deal of power, and are much cheaper and easier to put together than a core 3 or 4 base. Also in the interests of RP continuity, you could actually RP encounters with ships that if destroyed won't just be back within one hour. I'd say if they make their attack, and fail, those destroyed ships should stay out of that system for the 48 hours. But I do accept it should be the same for defenders. Perhaps this really only also needs to apply to Capital class ships, as snubs don't do that much base damage, and could still be used for blockading a base in between big attacks.

As to the Weapons Platforms, adding the ammo requirement will make bases that use WP's no longer invincible weapons arrays. Even without destroying a base, players could attack a base just with the purpose of disarming it by continuing to take out its WP's until its ammo runs out and no more WP's spawn. The game then becomes keeping your bases that need or use WP's supplied. This creates an even level of fairness as bases will have more traffic to interdict, of a useful commodity that could be stolen and used at another base. It also means bases could be pretty much neutralized of its danger without taking it out, and actually removing a base will be another option of you're able and deem it necessary.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  


Messages In This Thread
POB Change Suggestions - by Champ - 06-02-2020, 06:57 AM
Champ's POB Change Suggestions - by Champ - 06-02-2020, 06:59 AM
RE: POB Change Suggestions - by Grumblesaur - 06-02-2020, 07:55 AM
RE: POB Change Suggestions - by SwiftWing - 06-02-2020, 04:46 PM
RE: POB Change Suggestions - by LaWey - 06-02-2020, 08:10 AM
RE: POB Change Suggestions - by Sava - 06-02-2020, 11:28 AM
RE: POB Change Suggestions - by darkwind - 06-02-2020, 12:28 PM
RE: POB Change Suggestions - by SwiftWing - 06-02-2020, 06:02 PM
RE: POB Change Suggestions - by Grumblesaur - 06-03-2020, 06:57 AM
RE: POB Change Suggestions - by Sava - 06-03-2020, 12:31 PM
RE: POB Change Suggestions - by Champ - 06-03-2020, 09:46 PM
RE: POB Change Suggestions - by E X O D I T E - 06-04-2020, 02:40 AM
RE: POB Change Suggestions - by LuckyOne - 06-06-2020, 10:44 AM
RE: POB Change Suggestions - by jammi - 06-06-2020, 03:50 PM
RE: POB Change Suggestions - by darkwind - 06-06-2020, 04:57 PM
RE: POB Change Suggestions - by LuckyOne - 06-06-2020, 05:38 PM
RE: POB Change Suggestions - by LuckyOne - 06-07-2020, 10:03 PM
RE: POB Change Suggestions - by Darkseid667 - 06-15-2020, 05:00 AM
RE: POB Change Suggestions - by Binski - 06-17-2020, 09:34 PM
RE: POB Change Suggestions - by darkwind - 06-17-2020, 10:04 PM
RE: POB Change Suggestions - by Sniper - 06-18-2020, 12:26 AM
RE: POB Change Suggestions - by Grumblesaur - 06-18-2020, 12:58 AM
RE: POB Change Suggestions - by Paddy. - 06-18-2020, 02:17 AM
RE: POB Change Suggestions - by Busy Miner - 06-25-2020, 02:46 PM
RE: POB Change Suggestions - by Groshyr - 06-25-2020, 02:54 PM
RE: POB Change Suggestions - by kerfy - 06-26-2020, 08:56 PM
RE: POB Change Suggestions - by LuckyOne - 06-26-2020, 09:33 PM
RE: POB Change Suggestions - by Binski - 06-27-2020, 11:09 PM
RE: POB Change Suggestions - by Groshyr - 06-27-2020, 11:37 PM
RE: POB Change Suggestions - by Widow - 06-28-2020, 06:11 AM
RE: POB Change Suggestions - by Typrop - 06-28-2020, 08:44 AM
RE: POB Change Suggestions - by Havok - 07-02-2020, 10:09 AM
RE: POB Change Suggestions - by Piombo65 - 07-02-2020, 11:56 AM
RE: POB Change Suggestions - by NoMe - 07-02-2020, 12:11 PM
RE: POB Change Suggestions - by dr lameos - 07-02-2020, 03:46 PM
RE: POB Change Suggestions - by Lythrilux - 07-02-2020, 10:56 PM
RE: POB Change Suggestions - by Champ - 07-03-2020, 12:17 AM
RE: POB Change Suggestions - by Binski - 07-04-2020, 09:41 AM
RE: POB Change Suggestions - by Laz - 07-04-2020, 10:56 AM
RE: POB Change Suggestions - by LuckyOne - 07-04-2020, 11:14 AM
RE: POB Change Suggestions - by Binski - 07-04-2020, 12:58 PM
RE: POB Change Suggestions - by darkwind - 07-04-2020, 11:28 AM
RE: POB Change Suggestions - by LuckyOne - 07-04-2020, 08:07 PM
RE: POB Change Suggestions - by darkwind - 07-08-2020, 08:14 PM
RE: POB Change Suggestions - by Piombo65 - 07-08-2020, 08:19 PM
RE: POB Change Suggestions - by Lemon - 09-08-2020, 01:45 PM
RE: POB Change Suggestions - by puppytaste - 09-17-2020, 11:28 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode