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MAXLancer (import/export for 3ds Max)

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MAXLancer (import/export for 3ds Max)
Offline Treewyrm
06-28-2020, 02:52 PM,
#29
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Beta4 release
Links in original thread.

New release brings new features and fixes to old ones.

I've been told installer was causing false positive with overzealous AV software which seem flag any installer made with NSIS. To alleviate this problem I've switched to a new installer made using Inno Setup, so far there seem to be no problem.

It may still trigger Windows SmartScreen but there's not much I can do about it. To prevent this from happening right-click on downloaded file, go into properties and to the right of security toggle "Unblock" checkbox.

Fixes:
  • Improved support for quaternion compression used in character animations (though lips animations for trent and juni are still off).
  • Surface builder no longer crashes when PhysX/MassFX cannot generate valid hull for a given set of vertices.
  • Fixed crash at material import occurring when no material matches were found in selected meshes.
  • Rigid model export dialog no longer offers to export embedded materials if they're not DirectX shaders.

Improvements:
  • Added support for INI/BINI reading/writing for future features.
  • Rigid model joint type will be determined automatically unless specified explicitly by assigned transformation controller.
  • Hull meshes are auto-welded when exporting to prevent near zero surface area face with ambiguous normal direction.
  • Added tool to flip UV maps for selected meshes.
  • Rigid part helpers without LODs will write zero VMeshRef (meshID and everything else is zero) for compatibility with other programs.
  • When importing model materials from scene and material editor are applied should they match references in model.
Reply  


Messages In This Thread
MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-25-2019, 01:31 AM
RE: MAXLancer (import/export for 3ds Max) - by Nerva Regis - 12-25-2019, 02:18 AM
RE: MAXLancer (import/export for 3ds Max) - by Durandal - 12-25-2019, 03:04 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-25-2019, 09:42 AM
RE: MAXLancer (import/export for 3ds Max) - by Durandal - 12-25-2019, 10:49 AM
RE: MAXLancer (import/export for 3ds Max) - by WesternPeregrine - 12-25-2019, 08:30 AM
RE: MAXLancer (import/export for 3ds Max) - by eigos - 12-25-2019, 12:31 PM
RE: MAXLancer (import/export for 3ds Max) - by Dimon - 12-25-2019, 01:05 PM
RE: MAXLancer (import/export for 3ds Max) - by Foxglove - 12-25-2019, 03:48 PM
RE: MAXLancer (import/export for 3ds Max) - by Jaypate - 01-03-2020, 09:56 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-09-2020, 08:48 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-16-2020, 04:09 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 07:53 PM
RE: MAXLancer (import/export for 3ds Max) - by Prysin - 02-04-2020, 07:58 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 08:09 PM
RE: MAXLancer (import/export for 3ds Max) - by Prysin - 02-04-2020, 08:59 PM
RE: MAXLancer (import/export for 3ds Max) - by Enkidu - 02-04-2020, 09:05 PM
RE: MAXLancer (import/export for 3ds Max) - by Lucas - 02-04-2020, 08:15 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 08:39 PM
RE: MAXLancer (import/export for 3ds Max) - by Peach - 02-06-2020, 01:33 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 03-11-2020, 08:42 PM
RE: MAXLancer (import/export for 3ds Max) - by Kaine - 03-11-2020, 09:03 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-03-2020, 12:52 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-19-2020, 02:36 PM
RE: MAXLancer (import/export for 3ds Max) - by massdriver - 05-24-2020, 04:13 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-22-2020, 09:49 AM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-27-2020, 09:20 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 02:49 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-28-2020, 07:32 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 07:42 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 02:52 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-28-2020, 08:49 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 10:41 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-29-2020, 01:31 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-29-2020, 02:01 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 11-01-2020, 02:21 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-11-2021, 08:34 PM
RE: MAXLancer (import/export for 3ds Max) - by Ikarus_Hagen - 01-12-2021, 01:25 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-12-2021, 11:36 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-13-2021, 08:38 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-14-2021, 08:46 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-10-2021, 11:27 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 07-10-2022, 11:29 AM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-02-2024, 01:56 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 09-02-2024, 02:47 PM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-03-2024, 08:12 AM
RE: MAXLancer (import/export for 3ds Max) - by Kauket - 09-03-2024, 08:21 AM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-03-2024, 09:45 AM
RE: MAXLancer (import/export for 3ds Max) - by Kauket - 09-03-2024, 11:08 AM

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