No actually, the gameplay effect of multiboxing would inflate the costs of any non-obtainable equipment such as sci-data and event guns, such as to make them completely unobtainable for people starting out playing or, worst case scenario, not for credits at all. These pieces of equipment are already ridiculously expensive in credit terms, converting for their equivalent cost in sci-data at 3m/unit, but if you triple the credit supply, you can say hello to 10m/unit and a single Sledge/Acrobatic setting you back 5 billion credits. Might as well also remove every cap armour below 6, since only 6, 7 and 8 will be relevant (6 and 7 for use on certain snubs that have the cargo for them).
Since you don't seem to have noticed, game masters are trying to get credits out of the economy, not put more in.
And there's no piracy example here. First of all, nobody ever pirates to make it "worth it" economically, unless you go back to the days of taxing gold miners in Dublin. Secondly, even if it could be worth it for one pirate to hold up a guy flying five transports, all you have to do is point those transports at 5 different bases, press F2/F3 depending on range and put a 200g weight on your tab key for each character. Then at most you lose one trader out of your five, and the pirate still doesn't get a payday.