(07-06-2020, 06:34 AM)Hemlocke Wrote: As much as I despise POBs, I do enjoy that something practical, InRP and a new gameplay opportunity with commodities for POBs being far more integrated than usual.
You've stolen my heart with making repair ships more useful.
Though the placement of the nanotool is stupid, why is it on the grabbing hand instead of on the actual welding arm. EXPLAIN DEMMIT
That would be a question for the ship devs. They do the hardpoints and weapon slotting of said hardpoints.
(07-06-2020, 06:37 AM)Typrop Wrote: I'm of two minds on this.
On the one, sieges can be even longer, which is very painful.
On the other, just like shoot the repair ship lol.
Apathetic, though I guess I wouldn't mind the implementation.
One thought on this is that POBs could probably take durability hits elsewhere in order to transition both the attack and defense of a POB to be more active overall rather than passive. (Yes, I'm considering Paperweight Dual Cerb'ing a base as "passive attack of a POB")
Bases shouldn't be able to go down quickly through passive means. However, I've seen ideas and have ideas that promote more active means of taking a POB down.