(07-06-2020, 07:25 AM)Paddy. Wrote: This is very cool!
I would suggest putting this mechanic onto the siege guns and work it so they consume 1 bat/bot every 5 minutes and repair at a slightly faster rate than the siege turrets can reduce HP...
I'm not quite sure what you're suggesting
Making the Siege Turrets consume bats/bots? Battleships don't have bots to consume. So I'm not sure if this is what you meant.
Making the repair rate faster than a Siege Turret's DPS? (see below)
Theoretically you should never have a situation where there is a Battleship and a Repair Ship actively damaging / healing the same POB at the same time.
Further, 1 Siege Turret has a DPS of 37500 hull damage per second. This is reduced to 1125 per second with a shield module and there can be up to 4 Siege Turrets on a single battleship. They're made specifically for damage output against POBs and already have the downside that if you have them it means you don't have regular Battleship Heavies equipped. I wholeheartedly do not believe the repair rate should surpass what dedicated Siege equipment can do especially when that equipment is already detrimental to the person using them when they're not shooting a POB.
Deal with the battleship, and then move to repair the station before it comes under assault again.