(07-06-2020, 07:41 AM)Saronsen Wrote: i would sincerely suggest reducing either the pob passive repair values, or reducing the max health to some degree if this goes in
The passive repair rate of POBs compared to their overall health is pretty/ridiculously low already, even with all 3 repair commodities onboard. What makes sieges take so long is the overall massively improved max health of the bases and the damage reduction that an active shield offers.
I wouldn't change anything, especially since the repair ship uses up RA too, and can be easily shot by the attackers anytime, since they aren't covered by the stations shield.