(07-06-2020, 07:41 AM)Saronsen Wrote: i would sincerely suggest reducing either the pob passive repair values, or reducing the max health to some degree if this goes in
The passive repair rate of POBs compared to their overall health is pretty/ridiculously low already, even with all 3 repair commodities onboard. What makes sieges take so long is the overall massively improved max health of the bases and the damage reduction that an active shield offers.
I wouldn't change anything, especially since the repair ship uses up RA too, and can be easily shot by the attackers anytime, since they aren't covered by the stations shield.
You are blatantly ignoring PoB Defense Platforms when you say "can easily be shot by attackers"
I would rather see a properly fleshed out rework of PoB Sieging mechanisms altogether as opposed to introducing yet another mechanic that highly encourages afking in space during a base siege. Taking turns in afking to siege and afking to repair does not seem like fun or healthy gameplay to me.
I do get where people come from when saying this is great though, currently PoBs really cannot do much against Siegers but I am really not sure if this is the right direction