(07-13-2020, 11:22 PM)Binski Wrote: Where are the supply routes to each side so both sides have blockade runners to patrol for?
Last I checked, Kusari decided to not shoot non-combatants, probably because the last thing Kusari needs is 800 afk transports complaining in feedback about "evil house shoot me when I didn't respond to being told to stop", and some random rule about not being allowed to shoot them would pop up, and be reverted a long time later. There really isn't any in-rp justification for this, except for muh honor, but last time I tried to tell someone about it that way, they got dickhurt about Kusari being honorable when they're the ones invading.
As for almost everything else in the list of improvements would just make the war even more one-sided. Gallia easily has 2-3 times the number of players in any engagement, and the few times I've seen Kusari actually win the fleet battle, it was because they got a bunch of early kills due to people overextending or engaging early. Gallia is preferred by the majority of the community, and there's no way that Kusari can win against that, so might as well let the few pvp gods have their fun collecting blues for their e-peen, and everyone else can play cannon fodder. Isn't that how most combat events go anyway? Why would this specific one, or any one after this be different?