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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Mine Rebalance

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Mine Rebalance
Offline Mephistoles
08-07-2020, 01:50 AM,
#1
Gas Miners Guild
Posts: 2,347
Threads: 91
Joined: Jun 2013

Nuclear mines are VASTLY too strong and do way too much damage. They always have and have managed to dodge the nerf they are dire need of for many years. In addition, there is no variety to mines as you just mount a nuke and off you go.

I suggest nuclear mines are nerfed and ripper and swatter mines are buffed to make them viable, but in different ways, to promote diversity.


Proposed Nuclear Mine:

Damage: 17,000/8,500 -> 14,000/7,000
Refire: 1 (Unchanged)
Speed: 60 (Unchanged)
Acceleration: 200 (Unchanged)
Power Usage: 1,200 (Unchanged)
Ammo: 50 (Unchanged)

This would keep the nuclear mine as the most damaging mine, but reduce its obscene damage and keep it as the slower of the mines. It would still instakill most LFs if it connects to their hull, which really it should. Some of the higher hull ones would survive from full, but that's fine, that could be a bonus for them being so big.


Proposed Ripper Mine:

Damage: 9,400/4,700 -> 11,000/5,500
Refire: 1 (Unchanged)
Speed: 80 (Unchanged)
Acceleration: 300 (Unchanged)
Power Usage: 800 -> 900
Ammo: 90 -> 50

Less damage than the nuclear mine, but faster. Would this be enough for them to be viable? Maybe they'd also need a speed buff?


Proposed Swatter Mine:

Damage: 2,700/1,350 -> 5,500/2,750
Refire: 2 (Unchanged)
Speed: 80 (Unchanged)
Acceleration: 350 -> 300
Power Usage: 0 -> 450
Ammo: 140 -> 90

Half the damage of the ripper, double the refire. Same DPS at the same speed. It'd probably need its lifetime and owner_safe_time bringing to 6 and 3 respectively, in line with the above mines.

[+]Bonus Content
Proposed Nomad Mine:
Damage: 17,000/11,000 -> 14,000/7,000
Refire: 1 (Unchanged)
Speed: 60 -> 80
Acceleration: 200 -> 300
Power: 1,200 (Unchanged)
Ammo: 70 (Unchanged)

Nomad mine is a sort of hybrid nuke and screamer as it's the only mine they have. Maybe we could ditch the combination of hull and shield/energy damage to make it basically a nuke with ripper speed and a bit of extra ammo.

Radius and seek_dist would need standardising too but they're less debatable. The more important stats are as above. Screamers could be left as they are, I guess.

Anyway, what do you think?

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Messages In This Thread
Mine Rebalance - by Mephistoles - 08-07-2020, 01:50 AM
RE: Mine Rebalance - by Wildkins - 08-07-2020, 02:05 AM
RE: Mine Rebalance - by Mephistoles - 08-07-2020, 02:08 AM
RE: Mine Rebalance - by Wesker - 08-07-2020, 02:10 AM
RE: Mine Rebalance - by Omi - 08-07-2020, 02:30 AM
RE: Mine Rebalance - by Corile - 08-07-2020, 06:48 AM
RE: Mine Rebalance - by Sava - 08-07-2020, 09:38 AM
RE: Mine Rebalance - by Traxit - 08-07-2020, 09:46 AM
RE: Mine Rebalance - by Lythrilux - 08-07-2020, 09:55 AM
RE: Mine Rebalance - by Corile - 08-07-2020, 10:47 AM
RE: Mine Rebalance - by Haste - 08-07-2020, 12:19 PM
RE: Mine Rebalance - by Shiki - 08-07-2020, 12:28 PM
RE: Mine Rebalance - by Lythrilux - 08-07-2020, 12:48 PM
RE: Mine Rebalance - by Chuba - 08-07-2020, 02:48 PM
RE: Mine Rebalance - by Hemlocke - 08-07-2020, 03:58 PM
RE: Mine Rebalance - by Karst - 08-07-2020, 11:05 PM
RE: Mine Rebalance - by Omi - 08-08-2020, 01:06 AM
RE: Mine Rebalance - by Baphomet - 09-06-2020, 10:46 AM
RE: Mine Rebalance - by darkwind - 09-06-2020, 10:57 AM

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