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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Mine Rebalance

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Mine Rebalance
Offline Corile
08-07-2020, 10:47 AM,
#10
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(08-07-2020, 09:46 AM)Traxit Wrote: If the entire premise of current balance is to remove instakills (and pseudo-instakills), I don't see why nukes should be exempt from the chopping block.

It's a fundamentally wrong premise because all it does is exacerbate the fundamental flaw of Discovery pvp which is that if you want it to be fun, you need the other side to be gentlemanly and not throw two people at you. If there exists a possibility of an instakill, that means that 2v1s (and more) are theoretically winnable. If there isn't such a possibility, then the best thing you can do in a 2v1 is just run away. That means avoiding interaction, avoiding ganks, avoiding blues and making everyone upset.

The logical extreme of this is that if you cannot get your entire faction to log in numbers matching the opposition, the optimal solution is not to log/fight at all.

Stupid instakills are stupid. Missilecycler of ye olde should've been axed in 3.7 seconds flat after it was discovered yet it persisted for a good couple of years (and even then people found ways of dealing with them (CD)). Same with double nova suicide bombers (hello CIA).

Snac nerf is stupid because landing a snac on a fighter takes skill and avoiding snacs is also a skill.

Nuke nerf is stupid because of the same reasons. Same with nerfing the MR+Shotgun combo.

Instakill loadouts should be viable, high risk and high reward. So it was with snac bombers fighting snubs. Similarly, instakill playstyle should be high risk and high reward. Mineramming used to be dangerous until it no longer instakills, neither you nor your opponent. Spamming nukes in an attempt to get two of them to hit the enemy at the same time also used to be dangerous until falloff was introduced and now there is virtually no punishment for dropping nukes with no shield as long as you pay attention to the incoming missile alert.

(08-07-2020, 09:46 AM)Traxit Wrote: Also to the git-guders,
maybe try aiming instead of taping ur hands into two buttons

>my way of playing the game is better than your way of playing the game
I mean I guess if nuke was some sort of mystical weapon locked behind a wall of SRP or a very high pricepoint I guess, but if you're upset about it, just use it yourself lol




Reflections on the Revolution in Gallia
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Messages In This Thread
Mine Rebalance - by Mephistoles - 08-07-2020, 01:50 AM
RE: Mine Rebalance - by Wildkins - 08-07-2020, 02:05 AM
RE: Mine Rebalance - by Mephistoles - 08-07-2020, 02:08 AM
RE: Mine Rebalance - by Wesker - 08-07-2020, 02:10 AM
RE: Mine Rebalance - by Omi - 08-07-2020, 02:30 AM
RE: Mine Rebalance - by Corile - 08-07-2020, 06:48 AM
RE: Mine Rebalance - by Sava - 08-07-2020, 09:38 AM
RE: Mine Rebalance - by Traxit - 08-07-2020, 09:46 AM
RE: Mine Rebalance - by Lythrilux - 08-07-2020, 09:55 AM
RE: Mine Rebalance - by Corile - 08-07-2020, 10:47 AM
RE: Mine Rebalance - by Haste - 08-07-2020, 12:19 PM
RE: Mine Rebalance - by Shiki - 08-07-2020, 12:28 PM
RE: Mine Rebalance - by Lythrilux - 08-07-2020, 12:48 PM
RE: Mine Rebalance - by Chuba - 08-07-2020, 02:48 PM
RE: Mine Rebalance - by Hemlocke - 08-07-2020, 03:58 PM
RE: Mine Rebalance - by Karst - 08-07-2020, 11:05 PM
RE: Mine Rebalance - by Omi - 08-08-2020, 01:06 AM
RE: Mine Rebalance - by Baphomet - 09-06-2020, 10:46 AM
RE: Mine Rebalance - by darkwind - 09-06-2020, 10:57 AM

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