(09-09-2020, 03:41 PM)Juan Loppez Wrote: my idea is , instead of that you could just extend the universe with new systems, more commodities, ships, equipment, even for build in player bases equipment, mineable resources and everything i am sure the players have more ideas about all of this. at this stage i am very disappointed and probably i will leave it.
(09-09-2020, 04:09 PM)Juan Loppez Wrote: my idea is simple just extending systems and stuff instead of changing and i think will make more players leaving instead of joining.
Disco tried to went the way of adding more and more systems...and it turned out it is a wrong way. The player base is naturally getting smaller over time (after all, despite all the effort, I don´t know any gaming community revolving around the game as old as Freelancer which would be growing) so if it´s spread in more and more systems, player interactions are harder to get. More content is not always better. And same applies to adding more and more mining ores for example. Spreading players too much makes more harm than good.
Also, all multiplayer games are subject to changes. Thus focusing on one aspect of the game is always risky, because it may get changed. It´s very unfortunate of course to see effort wasted, I wish someone would have warned you about risks related to POBs. Because all Disco veterans know very well that it may end really bad for several reasons, not just patch changes. It has its advantages to stick only to flying ships.