Almost every player here could make a long list of ideas what could be implemented to the game (some of the ideas you mention were even considered in the past). Thing is - it is not as easy as you may think. Devteam is dealing with 17 years old game (it was released when George W. Bush was US president and invasion to Iraq started, Linkin Park just released their second album and Pirates of the Caribbean: The Curse of the Black Pearl went to the cinemas, basically a history stuff), which was never meant to be modded or played as a massive multiplayer online game, so its code is very hard to work with and on top of that original source code is not even available for modders. So what they have to do often is simply work with trial and error procedure and sometimes it turns out that by adding one feature, you break another one.
Apart from that, adding anything for PvP needs balance which is hard to do already. Not to mention - you may not know as you seem to be on the server only for like year or so, but a massive amount of stuff was actually added in the recent years already, be it new or remodelled ships, guns, game environment stuff and many others. The game looks way different than it used to let´s say five years back. Not to mention how it looked like nine years back when I started to play. Hell, we did not even have mineable ores originally, mining factions were flying around and just roleplayed they mine.
Regarding new systems, I will just quote what I wrote you previously
(09-09-2020, 06:54 PM)Lumik Wrote: Disco tried to went the way of adding more and more systems...and it turned out it is a wrong way. The player base is naturally getting smaller over time (after all, despite all the effort, I don´t know any gaming community revolving around the game as old as Freelancer which would be growing) so if it´s spread in more and more systems, player interactions are harder to get. More content is not always better. And same applies to adding more and more mining ores for example. Spreading players too much makes more harm than good.
Simply said, you can´t just keep adding new stuff forever, you also have to adjust the existing environment and that includes changes, despite it is almost always unpleasant for someone. There is no online game where you can take everything as granted and excluded from changes, apart from other reasons because sometimes only time reveals that it is not working as it was supposed to. Also, the game which is not changing and adjusting eventually feels dead and boring. I remember the time when the community was waiting for the 4.86 release which took a long time and I remember how many people complained about no development of the game (what is sort of funny considering many veteran players call this era as the golden age of Disco these days).