(09-10-2020, 10:42 AM)Juan Loppez Wrote: Yes, Lumik i am agreed with the most of what you say, i am playing FL from the date of its release, so yes changes , but not killing the time and efforts and motivation of the players, yes changes, lets vote, yes let everyone know that there is a test on something "guys it's a test, do whatever you like we will change it'' just another example: we have something that works fine we have putted efforts to make it and to fix and clean bugs and errors , at the end it's working good, and then we have to change it and put efforts again on the same thing? and yes adding stuff not means flooding with useless things, i have never said it's easy...
i am sure you understand what i am saying, at this point my motivation is gone as i will do something ingame and i will ''wait to be changed or gone''? this patches do not just move and replace one or two things,
how about "welcome to the Discovery Freelancer Testing Server'? in that case i will agreed with everything! i am just simply saying , do not kill players motivation do not kill their efforts and do not make their time wasted, everything else is okay.
Honestly, maybe you should consider what is your actual goal of playing this game. Because the way it works, it suits best for casual roleplaying in-game and on forums and arcade PvP. PvP activity can be still affected by game changes in a major way, but there is some space to adapt or simply go play with different ship class. And if you have most fun from encounters with people and creating a story of your character(s), most of the game changes won´t affect you in a major way (outside of big retcons, however you can still react by changing your character´s life story), actually can sometimes even contribute. If you have most fun from building sandcastles, then Disco is unfortunately not a good game for you. You must not be too invested in them here because they are too fragile and affected by way to many things which may change. Be it game changes, but also storyline development, faction diplomacy changes and the list goes on.
Basically, Disco is not a good game for achieving any "great goals" (which can be achieved, but it requires a lot of effort, time, luck and other aspects including ability to cope with changes). It works best when the path is the goal, so to say.