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JD4 and transports

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JD4 and transports
Offline darkwind
10-01-2020, 06:27 AM, (This post was last modified: 10-01-2020, 06:29 AM by darkwind.)
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(10-01-2020, 06:07 AM)Binski Wrote:
(10-01-2020, 04:13 AM)darkwind Wrote: Reading this long binski text, a new idea appeared.
Transport problem, that they break economy with regular cargo when jumping with jd4
And at the same time pobs were made for jd4 transport deliveries.
Solution: making exception that allows jumping transports filled with pob supplies (or empty)

Taking into account that economy guys calculate routes while considering time only in one way. No harm would be done with ability to jump empty transports.

Well that's why I suggested limit it to 2 or 3 transports per jump. With the few minutes of charging for a JD4, the notice would give you a chance to go try to catch a jump. It costs 9 million per 2 jumps (round trip). Jumping transports would likely be willing to pay 5 mil a jump. If you could jump 3 ships that's maybe 15 mil, 6 of which is profit, per round trip. If a group is pirated, that could mean paying another 3-5 mil each. I don't think limited jump trading/supplying would actually break the economy.

Jumping 3 transports (even 5k'ers) would not quite be like it was with jumping 2 barges plus a fleet of Salvagers, as fun as that was (+ one Pelican). That adds a little extra cost and limitation to base supply if you chose to jump supply. But this is a very expensive option. The cost of the hyperspace scanner, ship to use it, cost of the JD4, altogether looking at 1 - 1.5 billion credits or more. All to jump supply a POB? That's fine by me, it should be an option, especially for bases in higher risk areas.

That does raise a point though with regards to displaying location of a jumping ship with the notice its forming a hyperspace breach, and when it arrives at its destination; If you jump directly to a base, the location would be given away. You might not want to supply secret bases that way. You might jump to the same system but still a little bit off to not be too specific. That's if the notice becomes visible to anyone on the server. If made only system wide, you'd have to be in the system to get the info. Personally I support making the opening of the hyperspace breach a server wide notice. and the arrival notice system wide. The other issue is, should it only effect JD4's? You could say that since they open the biggest breaches, they are the ones that are easily detected...(?). But it would let people try to catch illegal jump trading if they saw all jumps from afar.

It also has occurred to me that a bot could probably be used to monitor the server notices that inform of jumps and let people use dischord to see them as notifications, so they can quickly log on if a jump in a certain area is of interest to them.

The notice might read like "WARNING: A hyperspace breach is being opened by ShipX at Cortez, D2"

and "ShipX has emerged from a hyperspace breach at Provence, C6"

Tbh I do not see jump trading for transports with regular cargo as a possible thing in your version in anyway.
They calculate proffits based on time to delivery stuff, allowing transports with regular cargo to be jumped
will break economy schemes even if one such transport is allowed.

I could try to think necessary limitations to make it possible, but I already find them too.... hard/multiple in amounts to make possible even for one 5k transport jumped with regular cargo. I can already tell that it will require veeeeeery big increase in jump drive charge besides creating multiple other restrictions with calculated on a run formula to fit the idea. It is just not worthy the trouble.

While allowance for jumping empty transports or filled with pob materials fits much better. Having no cargo during jump that makes possible to gain proffit, it will not break any economy schemes. It will make just small positive impact in making economy schemes actually used slightly better, when no good cargo exists for some routes on a way back and that's it. Economy guys do not take the time to go back into account anyway.


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Messages In This Thread
JD4 and transports - by Binski - 10-01-2020, 01:17 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 04:13 AM
RE: JD4 and transports - by Binski - 10-01-2020, 06:07 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 06:27 AM
RE: JD4 and transports - by Megaera - 10-01-2020, 04:20 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 04:23 AM
RE: JD4 and transports - by Alestone - 10-01-2020, 04:27 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 06:44 AM
RE: JD4 and transports - by Binski - 10-01-2020, 07:51 AM
RE: JD4 and transports - by Lythrilux - 10-01-2020, 08:21 AM
RE: JD4 and transports - by Binski - 10-01-2020, 11:03 AM
RE: JD4 and transports - by RedEclipse - 10-01-2020, 11:19 AM
RE: JD4 and transports - by Alestone - 10-03-2020, 03:36 AM
RE: JD4 and transports - by Lemon - 10-01-2020, 08:42 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 08:49 AM
RE: JD4 and transports - by Lemon - 10-01-2020, 08:51 AM
RE: JD4 and transports - by Groshyr - 10-01-2020, 12:28 PM
RE: JD4 and transports - by Matthews - 10-01-2020, 12:42 PM
RE: JD4 and transports - by Groshyr - 10-01-2020, 12:44 PM
RE: JD4 and transports - by Matthews - 10-01-2020, 12:52 PM
RE: JD4 and transports - by Groshyr - 10-01-2020, 12:58 PM
RE: JD4 and transports - by Binski - 10-02-2020, 09:04 AM
RE: JD4 and transports - by Binski - 10-19-2020, 04:47 PM
RE: JD4 and transports - by Connor - 10-19-2020, 05:28 PM
RE: JD4 and transports - by Binski - 10-19-2020, 07:09 PM

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