• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 16 17 18 19 20 … 780 Next »
JD4 and transports

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

JD4 and transports
Offline Binski
10-01-2020, 07:51 AM,
#9
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(10-01-2020, 06:44 AM)darkwind Wrote: Forming as player request my idea:

Quote:Related thread where idea was born and discussed: here

Desciption: I propose coding exception, that allows all transports being jumped by JD4, if they have no cargo or filled only with PoB related supplies.

Effect #1: It finally resolves problem, that all recipes for pobs were created in times when JD4 transports jumping with 20k cargo barges were possible. Fixing the problem of pob recipes, which are heavily outdated by 8+ years, and have way too many materials being asked for current situation.

Effect #2: Roleplay people would be happy being delivered across sirius to reach their destination.

Effect #3: There will be no impact for delivery of proffitable cargo(ores and e.t.c.) with transports, except for small positive one. Economy guys do not consider time for return in their schemes and often forget adding any worthy cargo for delivery on a way back. It will make a small positive impact in using such not thoughtfully routes better. And at the same time players will not be able to jump above proffit/sec economy guys planned.

Additional thoughts: In all three aspects I find the change only as positive one. Eliminating one major problem, allowing small comfortable possilibity and having small positive impact to regular trade routes

Yes but which requires more work? And you don't think that investing 1.5 billion credits into being able to jump other ships isn't fairly earning the ability to increase that profit margin a bit, save some time, and do something cool all in one? The perception that it would result in a mass ditching of regular trading and destroy the economy makes no sense, how much jump trading would need to be done to even pay off the JD4, the large ship that can use it, and a scanner to get the coords yourself? A lot. You'll still get caught at some point if you do it that often. It used to be viewed that players could actually earn their easier path. Giving the notices at least makes these jump movements trackable and more playable to others.

To me, its not worth it to only include empty ships, or base supplies. I would think it would be harder to restrict jumps by cargo transported than simply limiting the amount of other ships jumping to 3 at max within the radius. Maybe set it to only jump the 3 closest ships, or 3 largest ships (based on cargo) in range.

So if you're in an area where a group was about to jump out, you'd see the notice and location, and eventually be able to get there fast enough to intercept.

Now that opens the door to changing JD4 stats a bit, even adding 1 minute in charge time isn't crazy, and would still be good for trading, and limited tactical jumps into an area. Also they could make it so you'd need to remain still, or at least couldn't enter cruise while charging.

Because you can't offer jumps to traders with these JD4's and that really sucks....but you only need one JD4 ship to whisk around a whole armada of battleships.
Reply  


Messages In This Thread
JD4 and transports - by Binski - 10-01-2020, 01:17 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 04:13 AM
RE: JD4 and transports - by Binski - 10-01-2020, 06:07 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 06:27 AM
RE: JD4 and transports - by Megaera - 10-01-2020, 04:20 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 04:23 AM
RE: JD4 and transports - by Alestone - 10-01-2020, 04:27 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 06:44 AM
RE: JD4 and transports - by Binski - 10-01-2020, 07:51 AM
RE: JD4 and transports - by Lythrilux - 10-01-2020, 08:21 AM
RE: JD4 and transports - by Binski - 10-01-2020, 11:03 AM
RE: JD4 and transports - by RedEclipse - 10-01-2020, 11:19 AM
RE: JD4 and transports - by Alestone - 10-03-2020, 03:36 AM
RE: JD4 and transports - by Lemon - 10-01-2020, 08:42 AM
RE: JD4 and transports - by darkwind - 10-01-2020, 08:49 AM
RE: JD4 and transports - by Lemon - 10-01-2020, 08:51 AM
RE: JD4 and transports - by Groshyr - 10-01-2020, 12:28 PM
RE: JD4 and transports - by Matthews - 10-01-2020, 12:42 PM
RE: JD4 and transports - by Groshyr - 10-01-2020, 12:44 PM
RE: JD4 and transports - by Matthews - 10-01-2020, 12:52 PM
RE: JD4 and transports - by Groshyr - 10-01-2020, 12:58 PM
RE: JD4 and transports - by Binski - 10-02-2020, 09:04 AM
RE: JD4 and transports - by Binski - 10-19-2020, 04:47 PM
RE: JD4 and transports - by Connor - 10-19-2020, 05:28 PM
RE: JD4 and transports - by Binski - 10-19-2020, 07:09 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode