Although I agree that no faction should have too many advantages over another for the sake of fairness, I think I have to repeat something I said before, because there is a very fundamental issue that GMs still don't understand, judging by the responses.
Discovery does not lack factions.
Discovery lacks PLAYERS.
The decline in factions does not cause a decline in players, as long as players can find another faction to play, if that faction is fun.
What does cause a decline in players is that the game is not attractive. There are many things that make discovery unattractive and I won't go into all of them, but one thing is that people are forced to spread their chars over many different factions and many different IDs, and that ends up with throw-away characters and throw-away RP that people do because they have to do it so the are able to do X, not because they like it.
Yes, make things fair between factions, and I also had the impression that some factions like Aux had advantages over other IDs, although I didnt study the matter closely.
However, if that is true, give other IDs more things they can do as long as it's not illogical for them to do it and thereby immersion breaking, instead of making this ID bad because that ID is bad.