Would it be possible to increase the level of 'Wear and Tear' on a POB, so that if a POB has less than the required Crew on board it decays at a quicker rate?
Something like:
76-99% of Crew - x2 the rate of decay
51-75% of Crew - x3 the rate of decay
26-50% of Crew - x4 the rate of decay
0-25% of crew - x5 the rate of decay.
The RP reasoning of this would be that the full Crew is needed to look after the Base and keep it going. Less Crew, more damage sustained by the Base that remains unrepaired.
Now, ooRP, the clever people would just fill their Bases up with Crew and get around this.
But if it is also put in that, if there is insufficient of any of the Food, Oxygen or Water, that any of the Crew, that aren't covered by the FOW available, die at each of the 2 Daily checks (I have no idea what % or number dies at each check at the moment), ie. Only 400 FOW is available at the check and there is 4000 Crew, then 3600 crew die.
This would get rid of, quicker, all the abandoned Bases/those that are not looked after.
If people want a Base, then they should be prepared to look after it. It doesn't take much to look after a fully repaired Base each day.
A Core 1/2 needs 400/800 each of FOW and 1440 RA per day. 1 5ker trip.
A Core 3/4 needs 1200/1600 each of FOW, 1440 RA and 1440 RH (2880 RA if you only supply 1 Repair Material) per day. That, effectively is 2 5ker trips per day.
I think there can be implemented the same thing in a different way to achieve similar goals. Answered with details before. Under consideration.