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[PoB] Weapon platforms and PoBs part 2

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[PoB] Weapon platforms and PoBs part 2
Offline Megaera
02-06-2021, 10:37 PM, (This post was last modified: 02-06-2021, 10:47 PM by Megaera.)
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(02-06-2021, 10:31 PM)Binski Wrote: One simple solution to WP's:

Ammo requirements! Its not so bad if a base has a bunch of WP's deployed, players can learn what IFF the base is and either change their reputation, or contact the base specifically to be added to the dock list. When bases are just generally hostile to passing ships, its likely poor administration by the base owner, or poor choice of IFF.

If WP's are endangering your route, its unlikely the base will care if you are rep-locked as hostile anyways. Otherwise anyone can be added to a base's dock list, and a base remains non-engaging of those not hostile anyways. So what bases will really need this change? Military bases that wish to not fire at anyone under any circumstances? Can't they set their defmod level to not fire at anyone already? So I suppose to give a base the option of having WP's and turning them off should be in there. But I don't think its good to set that as a default.

For a variety of reasons, also setting ammo requirements for WP respawns is (to me) the best way to balance out the impact of WP's and bases that use them. It would mean a base's WP's could be neutralized without destroying the base, as you'd only need to keep blowing them up until the base's ammo ran dry, and none respawn. The module would be there just not place a WP until stocked. Not only would that change the tactics of dealing with and using bases, but add a new consumable commodity to use, to transport, that can be valuable to buy from other players, or confiscate/pirate!

So I suggest for the next change try making it so a base must have at least 100 units of Munitions or Armaments to respawn a WP, and it eats the 100 units. So if you have 5000 units of the commodity on your base, that's 50 respawns divided among how many WP's you have. During sieges, on top of repair materials and fuel, ammo for your WP's would also be a thing. In this case, bases that deploy WP's only even have them deployed if they are kept stocked with ammo.

This doesn't work as weapon platforms are literal paper. 1 snac shot will kill them. You can clear them all out in a few minutes then with 10,000 munitions


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Messages In This Thread
[PoB] Weapon platforms and PoBs part 2 - by darkwind - 02-06-2021, 07:05 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by LaWey - 02-06-2021, 08:58 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Megaera - 02-06-2021, 09:15 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by darkwind - 02-06-2021, 09:18 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by LuckyOne - 02-06-2021, 09:15 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by darkwind - 02-06-2021, 09:20 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by JCPC - 02-06-2021, 09:27 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Megaera - 02-06-2021, 09:29 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by LaWey - 02-06-2021, 09:35 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Megaera - 02-06-2021, 09:41 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by darkwind - 02-06-2021, 09:51 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Bellepheron - 02-06-2021, 09:54 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Haste - 02-06-2021, 10:01 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Megaera - 02-06-2021, 10:01 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by LuckyOne - 02-06-2021, 10:08 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Megaera - 02-06-2021, 10:27 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Binski - 02-06-2021, 10:31 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Megaera - 02-06-2021, 10:37 PM
RE: [PoB] Weapon platforms and PoBs part 2 - by Binski - 02-06-2021, 11:01 PM

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