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Carriers, docking modules and the pop density problem ideas

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Carriers, docking modules and the pop density problem ideas
Offline Ilya
02-13-2021, 02:15 PM,
#7
Member
Posts: 50
Threads: 4
Joined: Jul 2008

(02-13-2021, 01:45 PM)LuckyOne Wrote: Thank you both for your inputs.

Darkwind, please, don't give up. Go small steps, refactor function by function but find a way to get your fixes in game. Slowly is better than "never". It would be a shame for such work to go to waste.

@Ilya , I think you misunderstood, some of the proposed changes are aimed exactly at "solving" the pop density problem (well the last change mostly). As for the Coalition issue, maybe heavy slot removal is not necessary for their carrier if you take out some of the Docking bays slots.

From my observations the problem of current state of Disco is this: even when there are enough players online they all prefer to sit in their own corners of Sirius. And when a potential situation develops, for example a shootout between Navy and Pirates, it's often pointless to try and reach the hotspot unless you are at best a system or two away.

The fleet battles that develop "spontaneously" are a few caps and a couple of snubs at best, and even then it's usually because a few tagged ships decided to try and provoke the locals. And of course then you have the issue of snubs getting their fun spoiled by overzealous Solaris - decked caps, turning what could be a fun firefight into a quick death with no second chances for the next hour ...

You either need to have a ship docked, kitted out and ready at every potential point of interest or try to go for organized events / raids through 3rd party services (Forum / Discord).

I believe some of the proposed changes would help with spontaneous development of a bigger fleet battle, not the usual half an hour affair that is the current meta.

I saw your intentions, and understood them, beaming to a carrier is not going to solve it, not entirely sure what will, I know personally i find the pvp aspect rather boring, i tend to focus on more rp and indie side of the game, where there is less wrist ache from trying to shoot a corkscrewing snub or capital

There are very few spontaneous fights, which largely boils down to who can dump the most caps on someone, but also, ganking, theres far more ganking than actual fights, and its logical, why fight when youre not outnumbering the targets, it does limit the interactions people want to participate in, I don't for example go solo or duo around house space as I'l just get /1/2 ganked, its off putting and I have better things to do than give away free blues, and that is an attitude quite widespread, but its also sensible attitude

Most people have strategically placed ships, I do, If i want to get into a fight, I can easily do so, the limitations of FL chat mean that things like discord are required as we can be on any number of toons, its peoples willingness to engage in fights and interactions that limits the number of fights

Getting to a fight is not hard its actually very easy, its getting the motivation to engage in fights thats the issue, with the population being on the low side, the opportunity for spontaneous fights combined witht he Y button where its easy to avoid them. While not everyone is a pvp loving manic, most are not averse to a bit of it here and there (like me, i dont mind it here and there) there is just less incentive to actually do so.

Incentivise the combat, no idea how, but gimping carriers to allow ships to beam in etc, are not really addressing it either.

[Image: oSKG4wq.jpg]
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Messages In This Thread
Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 11:19 AM
RE: Carriers, docking modules and the pop density problem ideas - by James Horatio Creed - 02-13-2021, 12:16 PM
RE: Carriers, docking modules and the pop density problem ideas - by darkwind - 02-13-2021, 12:53 PM
RE: Carriers, docking modules and the pop density problem ideas - by Ilya - 02-13-2021, 01:06 PM
RE: Carriers, docking modules and the pop density problem ideas - by darkwind - 02-13-2021, 01:18 PM
RE: Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 01:45 PM
RE: Carriers, docking modules and the pop density problem ideas - by Ilya - 02-13-2021, 02:15 PM
RE: Carriers, docking modules and the pop density problem ideas - by Thunderer - 02-13-2021, 02:25 PM
RE: Carriers, docking modules and the pop density problem ideas - by Ilya - 02-13-2021, 02:29 PM
RE: Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 03:05 PM
RE: Carriers, docking modules and the pop density problem ideas - by Lythrilux - 02-13-2021, 04:00 PM
RE: Carriers, docking modules and the pop density problem ideas - by Binski - 02-13-2021, 05:52 PM
RE: Carriers, docking modules and the pop density problem ideas - by Thunderer - 02-13-2021, 06:01 PM
RE: Carriers, docking modules and the pop density problem ideas - by Firewolfy - 02-13-2021, 08:18 PM
RE: Carriers, docking modules and the pop density problem ideas - by Skorak - 02-13-2021, 08:21 PM
RE: Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 08:35 PM

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