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Carriers, docking modules and the pop density problem ideas

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Carriers, docking modules and the pop density problem ideas
Offline Binski
02-13-2021, 05:52 PM,
#12
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

I'd prefer carriers remain carriers. Having DM's working and as best as possible is welcomed though. Back in the day a ship with a DM did serve as a spawn point. Unless you hit the /jettisonall command, the last ship docked would still pop out in your bay if they logged in while you were online. Otherwise they'd undock from the last base the carrier ship docked at.

DM's and Carriers are fine when all working properly. I know this should go in the unpopular opinions thread...but I still think that some limited multiboxing should be allowed when it comes to carriers or transports serving as carrier ships (or mule ships).

That way you could fly your carrier as a mother ship and fly a snub or freighter (if freighters could also dock using DM's which they should, but can still jump with a jumping carrier). You could then leave your mobile base ship somewhere while using the smaller ships to fight/mine/explore, able to return to your own carrier. I only suggest since player population isn't so high anymore.

That really, really, really can fixed by opening things up here and reversing a ton of rules that have been actually choking this place for years, adding some new faction abilities that allow for real long term goals, and announcing a revamp of the mod.

To me it is a total misperception that allowing jump trading does anything bad to the mod, nor does it deny significant piracy opportunities. There is just so much not happening because of fear of 'this or that'. Open it all up and see what happens. A lot of life will come back, if its not too late. We should be encouraging people to work to earn fleets of transports, carriers, DM's, JD's, etc, to come and have some fun. I should be able to offer jumps to transports, fly my own freighter or snub at the same time. If people want to build bases way out in the middle of nowhere, so what? We should go back to allowing a ton of things again and take our chances on things just working out, and people being able to figure out ways around problems IN GAME. No need to manipulate the game to force people to factions. If a faction is not so appealing, the problem is usually the lack of opportunities, reason, or purpose.

People spent so many years getting things outlawed that they reduced jobs and opportunities every time to make their own preferred roles easier. Year in year out, how many need to go by before people realize it was bad policy that killed popilation here, not the age of the game. Many events in recent years proved that many people still can get online when they really want to, when they have a good reason. This place has been on spin cycle for too many years!

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Messages In This Thread
Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 11:19 AM
RE: Carriers, docking modules and the pop density problem ideas - by James Horatio Creed - 02-13-2021, 12:16 PM
RE: Carriers, docking modules and the pop density problem ideas - by darkwind - 02-13-2021, 12:53 PM
RE: Carriers, docking modules and the pop density problem ideas - by Ilya - 02-13-2021, 01:06 PM
RE: Carriers, docking modules and the pop density problem ideas - by darkwind - 02-13-2021, 01:18 PM
RE: Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 01:45 PM
RE: Carriers, docking modules and the pop density problem ideas - by Ilya - 02-13-2021, 02:15 PM
RE: Carriers, docking modules and the pop density problem ideas - by Thunderer - 02-13-2021, 02:25 PM
RE: Carriers, docking modules and the pop density problem ideas - by Ilya - 02-13-2021, 02:29 PM
RE: Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 03:05 PM
RE: Carriers, docking modules and the pop density problem ideas - by Lythrilux - 02-13-2021, 04:00 PM
RE: Carriers, docking modules and the pop density problem ideas - by Binski - 02-13-2021, 05:52 PM
RE: Carriers, docking modules and the pop density problem ideas - by Thunderer - 02-13-2021, 06:01 PM
RE: Carriers, docking modules and the pop density problem ideas - by Firewolfy - 02-13-2021, 08:18 PM
RE: Carriers, docking modules and the pop density problem ideas - by Skorak - 02-13-2021, 08:21 PM
RE: Carriers, docking modules and the pop density problem ideas - by LuckyOne - 02-13-2021, 08:35 PM

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